Thanks bunches! I know it's easier said than done... and I'm not sure where to start. At least with KSP, I know how to write a basic Module Manager patch.
Values are taken from
https://survivingmars.paradoxwikis.com/index.php?title=Building&oldid=2232 (thank you wiki for having version history!). The vast majority of these values are increases vs. the current version; the handful of decreases are noted.
Rover charge: Values quite possibly rounded by the UI: 3%/hour when moving (6% over cold terrain). Restored 20%/hour when on-grid. Rover Command AI eliminates the mechanic (which is about when you tended to have enough rovers for it to be a PITA anyways).
Rocket fuel: 60 (40 w/ Advanced Martian Engines)
Electronics factory maintenance: 3 electronics
Large Solar Panel:
4 metal
Stirling Generator:
12 polymers/6 electronics
Fusion Reactor:
40 concrete/20 polymers/20 electronics
Power Accumulator:
3 concrete/2 polymers
Concrete Extractor:
6 metals/2 machine parts
Metals Extractor:
20 concrete/5 machine parts
Drone Assembler:
20 metal/10 electronics
Rare Metals Extractor:
20 metal/5 machine parts
Fuel Refinery:
5 concrete/5 metals/5 machine parts
MOXIE: 5 metals
Moisture Vaporator: 2 metals/
3 polymers (decrease from 5 polymers)
Trigon Dome: 100 concrete/
60 metals/15 polymers
Medium Dome:
150 concrete/80 metals/25 polymers
Mega Trigon Dome:
200 concrete/150 metals/120 polymers
Arcology:
80 concrete/10 polymers
Cloning Vat:
50 metals/20 polymers/10 electronics
Medical Center:
30 concrete/30 metals
Network Node: 40 concrete/
30 metals/20 electronics (decrease from 40 metals)
Sanatorium:
50 concrete/20 metals/10 polymers
Water Reclamation System:
50 concrete/10 polymers/5 machine parts
Living quarters:
15 concrete (from memory)
Apartments: 35 concrete/10 polymers (from memory: possibly unchanged. Can you guess I haven't built any in the Sagan update yet?)
Smart homes/complexes: unknown
Spacebar:
15 concrete/10 metals
Diner:
10 concrete/5 metals
Infirmary:
15 concrete
Open Air Gym:
10 metals/8 polymers
Casino Complex:
40 concrete/20 electronics
Security Station:
15 concrete/5 metals
Grocer:
10 concrete
Art Store:
10 concrete/2 polymers
Electronics Store:
10 concrete/3 electronics
The workshops may also originally have costed 16 concrete+5 advanced, but that may also be an artifact of somebody reporting values with Mars Noveau.