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Von Thoma

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Hi dear devs,

as I think you will use the King Arthur engine and material to develop Kings' Crusade (what is okay)
PLEASE if you use economy to finance military and training to improve troops, make it equal for human and AI players ...
in King Arthur it is a joke, even there you could have used quests and missions to make it a challenge, but failed with using cheating technics (like AI earns 10000 gold / 15000 food a year, but spending 40000 / 60000 for army ... loosing 10 high stars Generals, next month 5 new high star Generals poping up from nowhere , training (improving) troops on hexes where it isn't possible and so on ...

SO PLEASE DON'T DO THAT AGAIN , use some other techniques to improve the challenge !

Thank you and best luck with your game ...
 
AI should be challenging but also don't need to make it unnecessarily complex which ends up creating unpredictable, unwanted, behaviour. TW ended up with situations where the AI crippled itself simply because it was trying to make simple decisions in an overly complicated manner.