Like this game.
Right now I'm a bit obsessed with improving public transport in my cities - got the improved public transport UI from Steam Workshop. I've also created a couple of minor assets for personal use as bus stations & public transport interchanges.
I've also got the modding bug. I'd like to improve those minor assets a little by turning them into 'micro-districts' which are closed to private vehicle access. Emergency services & other publicly owned vehicles (i.e. garbage trucks & hearses) would be able to get in, but privately owned vehicles would be excluded. This also creates the possibility of extending these micro-districts to create larger pedestrian precincts in city centres, whatever.
Looking over the modding API in the cities wiki, it's become obvious that this isn't going to be easy - there's no obvious point of reference for creating new district policies. That implies I'll need to create a wrapper class to implement a lot of lower level API calls to get the FX I want.
So I'm doing either one of two things:
1. Throwing this out as achallenge/humble request to experienced modders; or
2. Asking for a bit of guidance on how to implement these policies myself in a new C# class.
Personally I prefer option 2 - it moves me closer to creating my 'Meth Lab' asset & the wildly ambitious 'Cities of Yesteryear' extension mods - but whatever works.
Cheers,
Paul
Right now I'm a bit obsessed with improving public transport in my cities - got the improved public transport UI from Steam Workshop. I've also created a couple of minor assets for personal use as bus stations & public transport interchanges.
I've also got the modding bug. I'd like to improve those minor assets a little by turning them into 'micro-districts' which are closed to private vehicle access. Emergency services & other publicly owned vehicles (i.e. garbage trucks & hearses) would be able to get in, but privately owned vehicles would be excluded. This also creates the possibility of extending these micro-districts to create larger pedestrian precincts in city centres, whatever.
Looking over the modding API in the cities wiki, it's become obvious that this isn't going to be easy - there's no obvious point of reference for creating new district policies. That implies I'll need to create a wrapper class to implement a lot of lower level API calls to get the FX I want.
So I'm doing either one of two things:
1. Throwing this out as achallenge/humble request to experienced modders; or
2. Asking for a bit of guidance on how to implement these policies myself in a new C# class.
Personally I prefer option 2 - it moves me closer to creating my 'Meth Lab' asset & the wildly ambitious 'Cities of Yesteryear' extension mods - but whatever works.
Cheers,
Paul