I have some biorobot Geologists and recently I discovered and researched Extractor AI breakthrough. So, I need to get rid of my geologist biorobots by retraining them in the university.
I know that it is impossible to train specialized colonists there, but may be it can be modded?
Variant 1: Make specialized building: "Memory Wiper". It reuses some code from University (calculates need for specific professions) and if there is no need in one of the professions AND there is some unemployed specialized colonist with that profession - that colonist goes to the building, spends some time there (also a code that can be reused from the University) and goes away as unspecialized.
Variant 2: Alter the code of the University in such a way that unneeded (university infopanel for that profession shows zero) and unemployed specialist can retrain there.
I know that it is impossible to train specialized colonists there, but may be it can be modded?
Variant 1: Make specialized building: "Memory Wiper". It reuses some code from University (calculates need for specific professions) and if there is no need in one of the professions AND there is some unemployed specialized colonist with that profession - that colonist goes to the building, spends some time there (also a code that can be reused from the University) and goes away as unspecialized.
Variant 2: Alter the code of the University in such a way that unneeded (university infopanel for that profession shows zero) and unemployed specialist can retrain there.