Except I lack the skills required to do it obviously or why would I have opened this thread? I mean... Most people would naturally assume that if a poster opens a mod request that they don't have the skills to change something alone or the time to learn those skills. I never thought I'd actually have to explain that concept.
"if you care enough about it, do it yourself" is frankly a terrible argument.
We live in societies which operate under specialization of labor. Our entire societies are built around doing one or two things really well, doing those things and then relying on others to be really good at the other things that we want or need.
If a factory worker doesn't like his conditions is he supposed to use millions and skills that he doesn't have access to in order to start his own factory in order to have more favorable conditions? Or is he just supposed to suck it up because "if you care enough about it, do it yourself"? Or is he supposed to as I have done, open a dialogue, attempt to gather like-minded individuals who can then fix the problem together.
Or an example closer to home. Why even have a bug reports section for Paradox games? After all... "if you care enough about it, [fix] it yourself" according to your logic.
Well first off, some game studios -do- use "if you care enough about it, fix it yourself" *coughBethesdacough*
*ahem* Be that as it may, it's a very bad example, because I paid Paradox rather a lot of money in pre-order for the promise of a functional, reasonably bug-free game, so if -I- care about it enough, along with a significant number of others, they'd better fix it or face a customer outrage / refund situation on par with those EA is used to ignoring. <.< (Edit: For the record, I'm -very- pleased with their response to bug reports so far, so this isn't at all a criticism of Haemimont or Paradox)
So... how about "If you care about it enough, offer to pay someone to do it for you"? Five bucks for some modder's coffee fund is a lot more motivating than just a request, which clearly hasn't yet been enough.
For the record, I don't have the necessary skills or resources myself. I could probably learn, as I have done a -little- 3D modeling, but not much, so it'd be a 100+ hour project for me. My time is worth at least $30 an hour, so for a mere three grand, it's all yours. *tongue-in-cheek*
Seriously, offer up five or ten quid and see if you have any bites then. I bet you will, since I bet a blender model could be exported from just about any other city builder and retextured for this, taking away a lot of the hard part of building it from scratch.
Edit 2: Also... just be patient. It's been less than a week. Almost zero player-made mods are out yet, and those that are, are very simplistic. It takes time for a modding community to figure out the toolset and start producing mods, and obviously modders are going to prioritize changes -they- want to see, to implement first. What you're doing is basically stamping your feet impatiently because your pet mod isn't literally one of the very first graphically complex user mod in the entire game (if not -the- first). Just chill a spell.
Until then, use solar. If you blitz to nuclear accumulators, their disadvantage to wind is miniscule.
And, actually, after going all wind in my most recent game, I am... unimpressed. Yes, they produce power without the need for storage, but machine parts are not that easy to get up and running in quantity right away, the upgrade to them is pretty expensive until mid-late game (by which point you're about ready for fusion anyway), and I've had cascade failures that have very nearly (and still might) take out my colony, because running out of machine parts once you're out of funding, is not that easy a situation to fix compared to sending a rover to gather some fallen rocks.
I also wouldn't be surprised if solar vs. wind get fairly seriously rebalanced. There are plenty of threads leaning toward a general meta-consensus that wind is OP and should require more onerous maintenance costs.
Edit 3: Also... "wind is wind"? *very slow, drawn-out facepalm with a soft, agonied groan*