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The_13th_Ronin

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May 13, 2007
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Hi guys,

I really, really, really hate the windmill skin.

Is there a way to make a more traditional looking windmill, such as:

windmills.jpg


Or

Comet-windmill-768x1024.jpg
 
It should be possible.

I'm not at all sure a simpler wind turbine like we use on Earth would actually -work- on Mars, but if you don't care about that, sure. You'd just need Blender and the built-in mod tools.
 
It should be possible. I'm not at all sure a simpler wind turbine like we use on Earth would actually -work- on Mars

Wind is wind. It would work. And there's actual evidence that a typical wind turbine would be fine.

A wind turbine like that would reduce the immersion for me personally :) as the vertical ones are the best for mars

I don't know where you're getting your information but the model in game is not 'best for Mars'. Did you seriously just look at the model in the game and just be like... Oh... It looks weird... Must be 'best for Mars'?

https://www.nasa.gov/centers/ames/news/releases/2001/01_72AR.html

Wind turbines designed to make electricity at the South Pole and in remote regions of Alaska may someday lead to similar wind machines for Mars bases, according to NASA scientists.

wind_101.jpg

Wind turbine in Alaska.

drifted1.jpg

Wind turbine at the South Pole.


So I mean... Science conducted by NASA kills your immersion in a game about building colonies on Mars? A bit strange.
 
Vertical Axis Wind Turbines (VAWT) like in Surviving Mars are probably more likely to be used over a 'traditional' Horizontal Axis Wind Turbine (HAWT) in reality due to the cheaper and more lightweight design, HAWTs tend to be much heavier, more expensive and have more components (meaning more ways they could break down). So yes, sending up a VAWT would be a more likely option for NASA in reality especially when it comes to uncrewed maintenance like in Surviving Mars' early game stage.

Nothing wrong with wanting that visual difference if you prefer that though, both have their pros and cons and specific reasons NASA or some other entity would or would not want to use them so both are equally realistic. The more mods the better.
 
Could theoretically put a blanket over a stick and use that as a Martian wind turbine. The argument for the design as the "best thing for Mars" is nonsensical since there's actually quite a few different designs that offer the same efficiency.

Here's an example I pulled from the ether. I don't even know what I'm looking at but it's a wind turbine all the same.
maxresdefault.jpg
 
Could theoretically put a blanket over a stick and use that as a Martian wind turbine. The argument for the design as the "best thing for Mars" is nonsensical since there's actually quite a few different designs that offer the same efficiency.

Here's an example I pulled from the ether. I don't even know what I'm looking at but it's a wind turbine all the same.
maxresdefault.jpg

That looks WAY better than the current in-game model.

I don't know what it is but the base game model just looks... Bad... Really bad... I cannot use them at all.

I'm probably OCD but yeah... Looking at them makes me feel almost physically ill.
 
Wind is wind. It would work. And there's actual evidence that a typical wind turbine would be fine.
There are research papers where it is shown that VAWT are better than HAWT as they can work with low renolds number situation such as mars. Wind is just not wind ut has density, velocity, and other physical parameters you just cant stick any turbine as expect it to produce electricity. NASA is working on some design but hasn't conclusively said its the best design. So yeah some libery can be given to rhe devs. I agree that saying best for mars isn't a correct statement what i meant was that its not bad.
Also you might check this out https://youtu.be/0xtW7g4R_vs

Cheers :)
 
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Anyone willing to take on the request?
 
hey guys look at this, its just a re-model from cities lol
 

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So anyone? Able to take the request?
 
I think this falls into the "if you care enough about it, do it yourself" category.

Except I lack the skills required to do it obviously or why would I have opened this thread? I mean... Most people would naturally assume that if a poster opens a mod request that they don't have the skills to change something alone or the time to learn those skills. I never thought I'd actually have to explain that concept.

"if you care enough about it, do it yourself" is frankly a terrible argument.

We live in societies which operate under specialization of labor. Our entire societies are built around doing one or two things really well, doing those things and then relying on others to be really good at the other things that we want or need.

If a factory worker doesn't like his conditions is he supposed to use millions and skills that he doesn't have access to in order to start his own factory in order to have more favorable conditions? Or is he just supposed to suck it up because "if you care enough about it, do it yourself"? Or is he supposed to as I have done, open a dialogue, attempt to gather like-minded individuals who can then fix the problem together.

Or an example closer to home. Why even have a bug reports section for Paradox games? After all... "if you care enough about it, [fix] it yourself" according to your logic.
 
Well... for Stellaris I taught myself how to build and export 3D models, use photoshop effectively and learn Paradox's scripting language, in order to do things I wanted to be done.

You asked the same question several times in a row with nobody indicating a desire to contribute. Sounds to me like a good incentive to learn some new skills and maybe have fun doing so.
 
Except I lack the skills required to do it obviously or why would I have opened this thread? I mean... Most people would naturally assume that if a poster opens a mod request that they don't have the skills to change something alone or the time to learn those skills. I never thought I'd actually have to explain that concept.

"if you care enough about it, do it yourself" is frankly a terrible argument.

We live in societies which operate under specialization of labor. Our entire societies are built around doing one or two things really well, doing those things and then relying on others to be really good at the other things that we want or need.

If a factory worker doesn't like his conditions is he supposed to use millions and skills that he doesn't have access to in order to start his own factory in order to have more favorable conditions? Or is he just supposed to suck it up because "if you care enough about it, do it yourself"? Or is he supposed to as I have done, open a dialogue, attempt to gather like-minded individuals who can then fix the problem together.

Or an example closer to home. Why even have a bug reports section for Paradox games? After all... "if you care enough about it, [fix] it yourself" according to your logic.

Well first off, some game studios -do- use "if you care enough about it, fix it yourself" *coughBethesdacough*

*ahem* Be that as it may, it's a very bad example, because I paid Paradox rather a lot of money in pre-order for the promise of a functional, reasonably bug-free game, so if -I- care about it enough, along with a significant number of others, they'd better fix it or face a customer outrage / refund situation on par with those EA is used to ignoring. <.< (Edit: For the record, I'm -very- pleased with their response to bug reports so far, so this isn't at all a criticism of Haemimont or Paradox)

So... how about "If you care about it enough, offer to pay someone to do it for you"? Five bucks for some modder's coffee fund is a lot more motivating than just a request, which clearly hasn't yet been enough.

For the record, I don't have the necessary skills or resources myself. I could probably learn, as I have done a -little- 3D modeling, but not much, so it'd be a 100+ hour project for me. My time is worth at least $30 an hour, so for a mere three grand, it's all yours. *tongue-in-cheek*

Seriously, offer up five or ten quid and see if you have any bites then. I bet you will, since I bet a blender model could be exported from just about any other city builder and retextured for this, taking away a lot of the hard part of building it from scratch.

Edit 2: Also... just be patient. It's been less than a week. Almost zero player-made mods are out yet, and those that are, are very simplistic. It takes time for a modding community to figure out the toolset and start producing mods, and obviously modders are going to prioritize changes -they- want to see, to implement first. What you're doing is basically stamping your feet impatiently because your pet mod isn't literally one of the very first graphically complex user mod in the entire game (if not -the- first). Just chill a spell.

Until then, use solar. If you blitz to nuclear accumulators, their disadvantage to wind is miniscule.

And, actually, after going all wind in my most recent game, I am... unimpressed. Yes, they produce power without the need for storage, but machine parts are not that easy to get up and running in quantity right away, the upgrade to them is pretty expensive until mid-late game (by which point you're about ready for fusion anyway), and I've had cascade failures that have very nearly (and still might) take out my colony, because running out of machine parts once you're out of funding, is not that easy a situation to fix compared to sending a rover to gather some fallen rocks.

I also wouldn't be surprised if solar vs. wind get fairly seriously rebalanced. There are plenty of threads leaning toward a general meta-consensus that wind is OP and should require more onerous maintenance costs.

Edit 3: Also... "wind is wind"? *very slow, drawn-out facepalm with a soft, agonied groan*
 
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Edit 3: Also... "wind is wind"? *very slow, drawn-out facepalm with a soft, agonied groan*

Reminds me of the time when I was a kid and I put entirely the wrong type of motor oil in an engine, because 'oil is oil.' My dad was not impressed with my logic.