Hello there.
Recently I added a couple new mods that I had wanted to try out onto a save that was in progress. I didn't realize that after adding them all of the ai decided to make some odd megastructures in their systems. I noticed these after going to war with one and winning a large amount of their systems only to have my megastructures tab become overloaded with these megastructures. I tried to look through the mods I had installed however I couldn't find anything to do with these megastructures. I decided to use the effect remove_ megastructure = this on them and they are perfectly safe to remove so I began to manually remove them however I quickly realized doing so would be near insane as every ai empire has these in every system with each system having several of these oddities. I decided to take a look to see if there is another way to remove megastructures and came across this effect code by Merkury90.
from there I tried modifying the code off of the debug tool tip stating what one of the megastructures was called however when I tried to use it nothing happend at all and so since I am extremely inexperienced with stellaris' code.
If anyone can offer some insight into what might work to get rid of these that would be extremely helpful as I plan on building several megastructures and want to clean up my megastructures tab.
Thank you very much in advance.
Recently I added a couple new mods that I had wanted to try out onto a save that was in progress. I didn't realize that after adding them all of the ai decided to make some odd megastructures in their systems. I noticed these after going to war with one and winning a large amount of their systems only to have my megastructures tab become overloaded with these megastructures. I tried to look through the mods I had installed however I couldn't find anything to do with these megastructures. I decided to use the effect remove_ megastructure = this on them and they are perfectly safe to remove so I began to manually remove them however I quickly realized doing so would be near insane as every ai empire has these in every system with each system having several of these oddities. I decided to take a look to see if there is another way to remove megastructures and came across this effect code by Merkury90.
Code:
country_event = {
id = megastructure.71
hide_window = yes
is_triggered_only = yes
immediate = {
every_owned_megastructure = {
#limit = { is_megastructure_type = dyson_sphere_ruined }
remove_megastructure = this
}
}
}
from there I tried modifying the code off of the debug tool tip stating what one of the megastructures was called however when I tried to use it nothing happend at all and so since I am extremely inexperienced with stellaris' code.
Code:
country_event = {
id = megastructure.71
hide_window = yes
is_triggered_only = yes
immediate = {
every_owned_megastructure = {
#limit = { is_megastructure_type = on_build_start }
remove_megastructure = this
}
}
}
If anyone can offer some insight into what might work to get rid of these that would be extremely helpful as I plan on building several megastructures and want to clean up my megastructures tab.
Thank you very much in advance.