###########################
# Death - Old Age #
###########################
character_event = {
id = 1000
picture = "event_plague"
trigger = {
condition = { type = age value = 45 }
condition = {
type = or
condition = { type = religion value = catholic }
condition = { type = religion value = orthodox }
}
condition = {
type = and
condition = { type = not value = { type = trait value = excommunicated } }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = not value = { type = trait value = sceptical } }
}
condition = {
type = or
condition = { type = trait value = chaste }
condition = { type = trait value = forgiving }
condition = { type = trait value = honest }
condition = { type = trait value = just }
condition = { type = trait value = merciful }
condition = { type = trait value = modest }
condition = { type = trait value = zealous }
condition = { type = trait value = temperate }
}
condition = { type = piety value = 25 }
}
mean_time_to_happen = {
months = 600
modifier = {
condition = { type = age value = 50 }
factor = 0.9
}
modifier = {
condition = { type = age value = 55 }
factor = 0.85
}
modifier = {
condition = { type = age value = 60 }
factor = 0.75
}
modifier = {
condition = { type = age value = 65 }
factor = 0.5
}
modifier = {
condition = { type = age value = 70 }
factor = 0.1
}
modifier = {
condition = { type = age value = 80 }
factor = 0.01
}
modifier = {
condition = { type = health value = 14 }
factor = 1.25
}
modifier = {
condition = { type = health value = 10 }
factor = 1.1
}
modifier = {
condition = {
type = trait
value = bastard
}
factor = 5
}
modifier = {
condition = { type = not value = { type = health value = 7 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = health value = 6 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = health value = 5 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = health value = 4 } }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = health value = 3 } }
factor = 0.7
}
modifier = {
condition = { type = not value = { type = health value = 2 } }
factor = 0.1
}
modifier = {
condition = { type = piety value = 50 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 100 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 300 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 1000 }
factor = 0.5
}
modifier = {
condition = { type = ai }
factor = 0.8
}
modifier = {
condition = { type = court value = 10 }
factor = 0.9
}
modifier = {
condition = { type = court value = 20 }
factor = 0.9
}
modifier = {
condition = { type = court value = 30 }
factor = 0.9
}
modifier = {
condition = { type = court value = 50 }
factor = 0.9
}
modifier = {
condition = { type = ruler }
condition = { type = not value = { type = age value = 10 } }
factor = 1.25
}
modifier = {
condition = { type = ruler }
condition = { type = not value = { type = age value = 50 } }
factor = 1.25
}
modifier = {
condition = { type = not value = { type = ruler } }
condition = { type = ruler_child }
factor = 1.15
}
}
immidiate = {
effect = { type = death }
effect = { type = add_trait value = canonized }
}
}
character_event = {
id = 1001
picture = "event_sickness"
trigger = {
condition = {
type = or
condition = { type = trait value = illness }
condition = { type = trait value = plagueinfested }
condition = { type = trait value = pneumonia }
}
condition = {
type = or
condition = { type = religion value = catholic }
condition = { type = religion value = orthodox }
}
condition = {
type = and
condition = { type = not value = { type = trait value = excommunicated } }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = not value = { type = trait value = sceptical } }
condition = { type = piety value = 1 }
condition = {
type = or
condition = { type = trait value = chaste }
condition = { type = trait value = forgiving }
condition = { type = trait value = honest }
condition = { type = trait value = just }
condition = { type = trait value = merciful }
condition = { type = trait value = modest }
condition = { type = trait value = zealous }
condition = { type = trait value = temperate }
}
}
}
mean_time_to_happen = {
months = 5000
modifier = {
condition = { type = not value = { type = ai } }
condition = { type = difficulty value = 1 }
factor = 0.95
}
modifier = {
condition = { type = not value = { type = ai } }
condition = { type = difficulty value = 2 }
factor = 0.95
}
modifier = {
condition = { type = not value = { type = ai } }
condition = { type = difficulty value = 3 }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = ai } }
condition = { type = difficulty value = 4 }
factor = 0.9
}
modifier = {
condition = { type = health value = 10 }
factor = 1.5
}
modifier = {
condition = { type = health value = 8 }
factor = 1.1
}
modifier = {
condition = { type = not value = { type = health value = 7 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = health value = 6 } }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = health value = 5 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = health value = 4 } }
factor = 0.75
}
modifier = {
condition = { type = not value = { type = health value = 3 } }
factor = 0.7
}
modifier = {
condition = { type = not value = { type = health value = 2 } }
factor = 0.1
}
modifier = {
condition = { type = trait value = illness }
factor = 1.2
}
modifier = {
condition = { type = trait value = plagueinfested }
factor = 0.3
}
modifier = {
condition = { type = not value = { type = age value = 10 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = age value = 5 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = age value = 2 } }
factor = 0.8
}
}
immidiate = {
effect = { type = death }
effect = { type = add_trait value = canonized }
}
}
character_event = {
id = 1156
picture = "event_religion"
trigger = {
condition = { type = ruler }
condition = { type = not value = { type = trait value = excommunicated } }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = not value = { type = trait value = sceptical } }
condition = { type = not value = { type = atwar } }
condition = { type = piety value = 50 }
condition = { type = gold value = 150 }
condition = { type = age value = 20 }
condition = { type = father
condition = { type = trait value = canonized }
condition = { type = not value = { type = trait value = excommunicated } }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = not value = { type = trait value = sceptical } }
}
}
mean_time_to_happen = {
months = 600
modifier = {
condition = { type = kingdom }
factor = 0.75
}
modifier = {
condition = { type = duchy }
factor = 0.9
}
modifier = {
condition = { type = piety value = 100 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 250 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 500 }
factor = 0.9
}
modifier = {
condition = { type = piety value = 1000 }
factor = 0.9
}
modifier = {
condition = { type = trait value = zealous }
factor = 0.9
}
modifier = {
condition = { type = trait value = crusader }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = diplomacy value = 6 } }
factor = 1.25
}
modifier = {
condition = { type = diplomacy value = 10 }
factor = 0.9
}
modifier = {
condition = { type = not value = { type = intrigue value = 6 } }
factor = 1.25
}
modifier = {
condition = { type = intrigue value = 10 }
factor = 0.9
}
modifier = {
condition = { type = chaplain_csc condition = { type = trait value = zealous } }
factor = 0.8
}
modifier = {
condition = { type = chaplain_csc condition = { type = trait value = sceptical } }
factor = 1.25
}
modifier = {
condition = { type = chaplain_csc condition = { type = not value = { type = diplomacy value = 6 } } }
factor = 1.5
}
modifier = {
condition = { type = chaplain_csc condition = { type = diplomacy value = 10 } }
factor = 0.66
}
modifier = {
condition = { type = chaplain_csc condition = { type = not value = { type = intrigue value = 6 } } }
factor = 1.5
}
modifier = {
condition = { type = chaplain_csc condition = { type = intrigue value = 10 } }
factor = 0.66
}
modifier = {
condition = { type = chaplain_csc condition = { type = trait value = detached_priest } }
factor = 1.25
}
modifier = {
condition = { type = chaplain_csc condition = { type = trait value = scholarly_theologian } }
factor = 0.9
}
modifier = {
condition = { type = chaplain_csc condition = { type = trait value = mastermind_theologian } }
factor = 0.75
}
modifier = {
condition = { type = father condition = { type = piety value = 100 } }
factor = 0.8
}
modifier = {
condition = { type = father condition = { type = piety value = 500 } }
factor = 0.8
}
modifier = {
condition = { type = father condition = { type = piety value = 1000 } }
factor = 0.8
}
modifier = {
condition = { type = father condition = { type = trait value = zealous } }
factor = 0.66
}
modifier = {
condition = { type = father condition = { type = trait value = martial_cleric } }
factor = 0.9
}
modifier = {
condition = { type = father condition = { type = trait value = scholarly_theologian } }
factor = 0.8
}
modifier = {
condition = { type = father condition = { type = trait value = mastermind_theologian } }
factor = 0.66
}
}
action_a = {
ai_chance = 75
modifier = { condition = { type = not value = { type = gold value = 200 } } factor = 0.25 }
effect = { type = gold value = -150 }
effect = { type = piety value = 10 }
effect = { type = random_list
50 = { type = add_trait value = zealous }
50 = { type = add_trait value = proud }
}
effect = { type = random chance = 25
effect = { type = piety value = 100 }
effect = { type = remove_trait for = father value = canonized }
effect = { type = add_trait for = father value = saint }
}
}
action_b = {
ai_chance = 25
effect = { type = piety value = -5 }
effect = { type = add_trait value = sceptical }
}
}