I really like the game but there are some problems, I hope these ideas can help to fix them.
Underground Person/Resource transport system:
More or less a "subway system" to transport you colonists/resources around the map.
The person transport system would go into Domes and allow easy travel from dome to dome (maybe even make it possible that the colonists can fill their needs/work in other domes than in the ones they live in), the building would take up a full "slice" in the domes
The resource transport system has stations that goe outside the domes and have a integrated universal storage (or you could attach dedicated storage spaces for specific resources) that it tries to balance out. Let's say one station has 60+ food and there are 5 other stations with 10 food each, the system would try to balance that out. Maybe you could also determine which station has a higher priority for certain resources, so you can decide what amount of resources is wanted at that specific depot (let's say 4 machine parts for the extractor farm), which resources it should mainly distribute (like concrete from the extractor farm) and which it would get priority for deliveries (like machine parts TO the extractor farm).
Both systems would require trains of course, those would be provided by a "depot" with 1 train required per station (person or resource). The depot would come with 4 trains once built and can be stocked up to 10 (and more if you have the required research).
These are just my rough ideas, since I'm not good with balancing the cost for each of these things I would let the devs/modders decide how to handle them.
Underground Person/Resource transport system:
More or less a "subway system" to transport you colonists/resources around the map.
The person transport system would go into Domes and allow easy travel from dome to dome (maybe even make it possible that the colonists can fill their needs/work in other domes than in the ones they live in), the building would take up a full "slice" in the domes
The resource transport system has stations that goe outside the domes and have a integrated universal storage (or you could attach dedicated storage spaces for specific resources) that it tries to balance out. Let's say one station has 60+ food and there are 5 other stations with 10 food each, the system would try to balance that out. Maybe you could also determine which station has a higher priority for certain resources, so you can decide what amount of resources is wanted at that specific depot (let's say 4 machine parts for the extractor farm), which resources it should mainly distribute (like concrete from the extractor farm) and which it would get priority for deliveries (like machine parts TO the extractor farm).
Both systems would require trains of course, those would be provided by a "depot" with 1 train required per station (person or resource). The depot would come with 4 trains once built and can be stocked up to 10 (and more if you have the required research).
These are just my rough ideas, since I'm not good with balancing the cost for each of these things I would let the devs/modders decide how to handle them.
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