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marksteele

Second Lieutenant
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Oct 9, 2010
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So in all the levels I've been playing I've noticed that resources tend to be in "chunks" as opposed to veins. What I mean is they tend to be in little 2 by 2 to 6 by 6 squares. This makes it really annoying to "develop" a city since you tend to find you have to mine out a room to get to resources. In fact most of the time my city degenerates into a big room, its somewhat frustrating actually.


I would prefer to see a Dungeon Keeper-like vein system where basically there would be a few places where there is a large quantity of resources. Not only would this encourage exploration, you could use it to allow people to stumble upon enemy creatures. It also makes it simpler for people to maintain a more "room based" setup.
 
So in all the levels I've been playing I've noticed that resources tend to be in "chunks" as opposed to veins. What I mean is they tend to be in little 2 by 2 to 6 by 6 squares. This makes it really annoying to "develop" a city since you tend to find you have to mine out a room to get to resources. In fact most of the time my city degenerates into a big room, its somewhat frustrating actually.


I would prefer to see a Dungeon Keeper-like vein system where basically there would be a few places where there is a large quantity of resources. Not only would this encourage exploration, you could use it to allow people to stumble upon enemy creatures. It also makes it simpler for people to maintain a more "room based" setup.

Don't underestimate the fact that here we can excavate in 3D....so u don't need to rush for resources on one single level really....if you want to use that same level for a "precise" room.
 
I get what you mean about how sometimes the resources you want mess up the way you wanted to make a certain room.
But
Please explain farther what you mean be “vein”. I’m not understanding what that would look like just yet and how it would be different than how it is now.
 
Here's an example to better demonstrate what I mean

kanasko.png

(this is from dungeon keeper)

See the greenish yellow in the middle and top right, those were "gold veins". I would like to see a system similar to that (although slightly smaller with more scattered throughout the map)

Basically the system we have now in aGoD but with fewer, larger resource spawns.


Don't underestimate the fact that here we can excavate in 3D....so u don't need to rush for resources on one single level really....if you want to use that same level for a "precise" room.

Thats true however I prefer to work on a single level at the moment, I find working with multiple levels very clunky.
 
So something less in a block of resource and more diagonal – flowing, as it were?

. . . . side note and totally off the subject: my first look at DK. . . . . and there was those that dare to compare that with aGoD???????
:blink:
 
So something less in a block of resource and more diagonal – flowing, as it were?

. . . . side note and totally off the subject: my first look at DK. . . . . and there was those that dare to compare that with aGoD???????
:blink:

Well I just mean larger, like most of the time you find a 4 by 4 block of resources, their a pain to mine because they ruin your design.

If for example if they added a large chunk, say 20 blocks total, in various directions, I would consider it a vein.

offtopic: that was you first look at the DK minimap, how are you say its worse then aGoD?????
 
Ah, ok - now I understand. A mega load of a resource. Got it.
You do find bigger pockets – maybe not as big as you are saying – on a Custom game in the Advance tab with the Resource “Many” checked.

I don’t think I would want to have too many of those that you mean though. Maybe one large vein of silver or gold in a map and that is it (perhaps two on a large map). I say that for a couple of reasons: 1) Throwing the balance off too much if you have too many of them and 2) End up having too many large caverns all over the place. Plus 3) I personally like the hunt for the small finds of goodies.

Maybe if it was an additional Check Box on the Advance Tab on the Custom games to include “veins of resources”.

Off topic: I’d rather not get in to it. Mainly because this is aGoD and I would like to keep it focused on that and also I just am entirely way “too deep and greedily” in to this game, just like my Dwarves are.
:D
 
Well no I don't mean extra resources I just mean remove those small chunks of resources that are everywhere and move them together. Much like in real life, you don't find chunks of gold every 100 yards, you find a bunch of it concentrated in one place.
 
OK - I missed that fine point.

Hhhmmmmm. . . . that would make the find in the hunt even that much glorious!!!!
:D

I think you would still need a Check Box to do this. Reason being, others will then say they don’t like it because all they do is dig dirt until they find a vein and it should be spread out. But I think games should be made that you please both people and that is why you have “Option Menus”. Something that most game builders have forgotten about.
If the Vein Check Box is not checked then it is the way it is now and spread out. if it is checked then it is the way you are saying.

Unfortunately – I’m not the game designer or you have me convinced and I would put it in.
;)
 
He is basically saying he wants areas where there a lot of a specific resource to mine. So you can just find a large pocket of gold an be able to mine away at that for a while an be set on gold. So you then you can ignore the small bits that might force you to carve out a wall you didn't want to. However the developers already said they are looking into a way to fill back in a tile. Once we have that I suppose none of this will matter as you can just mine the resource then fill it back in if you wanted that tile to be part of the walls of the room.

Also about the comparing Dungeon Keeper to aGoD comment. That was a map screen view. Here is a better example:

http://www.youtube.com/watch?v=CS8lQ-Zjxsg
 
Don't underestimate the fact that here we can excavate in 3D....so u don't need to rush for resources on one single level really....if you want to use that same level for a "precise" room.

I do what I do in DF, dig down a bit, and thats my 'mine' just mine everywhere for resources, wheras the upper level is purely for living space etc, so the two don't interfere.

1-8.png
 
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