So in all the levels I've been playing I've noticed that resources tend to be in "chunks" as opposed to veins. What I mean is they tend to be in little 2 by 2 to 6 by 6 squares. This makes it really annoying to "develop" a city since you tend to find you have to mine out a room to get to resources. In fact most of the time my city degenerates into a big room, its somewhat frustrating actually.
I would prefer to see a Dungeon Keeper-like vein system where basically there would be a few places where there is a large quantity of resources. Not only would this encourage exploration, you could use it to allow people to stumble upon enemy creatures. It also makes it simpler for people to maintain a more "room based" setup.
I would prefer to see a Dungeon Keeper-like vein system where basically there would be a few places where there is a large quantity of resources. Not only would this encourage exploration, you could use it to allow people to stumble upon enemy creatures. It also makes it simpler for people to maintain a more "room based" setup.