What is this game about?
Every time I have played strategy games, I have had this feeling that there is too much micro involved in the wrong places. I have now found a solution to that and I present you - Resource Wars.
Resource Wars
This game contains only one resource, that is used for everything - resource points. Resource points are static, they always exist only that they can be distributed differently. Every province is 1 resource point. The amount of points you have at your disposal is equal to the provinces you control. The amount of resource points is your budget every turn.
If you have a bunch of provinces not connected to your main realm, they are considered as a separate realm. You can still command them, but they they have their own resource budget equal to the provinces that they have. Connecting an enclave to your realm with a supply line, turn them into one single realm as long as that supply line is not cut off.
Game works by allocating resource points in your budgets to different projects. For example, you can allocate points to defend a specific province. You can allocate points to attack a province. You can allocate points to integrate a province into your realm. You can allocate points to set up supply lines.
Possible allocations and their effects:
Deployment point - the more you have allocated to this, the more points you can allocate at a time. At 0 points in this you can reassign 1 point in a turn.
Supply line - a string of provinces which must be attached to your realm. You can form them in any length at a time, if you have the deployment points. Any province that contains your supply line, will be considered as a part of the realm it is connected with. It does not generate a resource point. It costs 1 point for each province it is in. Supply lines from different factions can co-inhabit the same province and can intersect. Warring on supply lines will be detailed below.
Attack province X - Can be targeted at province that is integrated by enemy faction. Can be targeted at a non integrated province which contains enemy faction's supply line. Will trigger a battle calculation with that province's defensive allocation. Target must be next to your supply line or next to an integrated province.
Defend province X - Can be targeted at province that is integrated by your realm. Can be targeted at province that contains your supply line.
Integrate province X - Target province must be not-integrated by any faction. Costs 1 point but can be assigned more points to it, but should some other faction also try to integrate that same province at the same time, battle calculation happens using the points allocated to integrate that province minus 1.
Battle calculation:
Battle does not happen province vs province. Battle happens entire realm vs province. So, attack points are not tied to any of your integrated provinces.
In the case of an attack on a province, I take the attack points of the attacker and the defense points at the target province and I compare them. If attack points are equal or smaller than defense, battle ended inconlusively and nothing changes. If attack points are bigger than the defense points, the difference will be subtracted from the defense points and the substracted defense points are returned to the owner's point pool, ready to be re assigned in the next turn. If the difference is larger than the defense points, all the defense points in the region are returned to owners pool and the target province is given to the attacker. The owner must then remove points from any allocation until owner is balanced.
Supply line contesting:
You can place defense points in your supply line. There can be defense points of many different factions on one supply province, assuming that they all have a supply line connected to their realm. Different defense allocations do not affect other faction's defense allocation's, they just all sit there.
Placing an attack allocation on an enemy supply line, will do the normal battle calculation if there is defense present. If defense is overwhelmed, or there is no defense to being with, that province for the target faction is blockaded.
The part of the blockaded supply line that will be cut off will be destroyed and point allocations returned to owner's "unallocated points" pool.
Allocating points:
You can allocate your resource points as many times as you have deployment points + 1.
Action that is worth one allocation action - take one point from X and put it into Y.
For example one allocation action would be: Take 1 point from unallocated points and put it into the defense of province 45.
Diplomacy:
You can do anything, as long as it is within forum rules. You can make deals in PM or make formal declaration in the game thread. You can make fake declarations in game tread or in PM. You are not bound to any diplomatic agreement. You can choose to act as agreed and you can choose to stab an ally in the back at the most opportune moment.
------------------------------------------------------------
Ask if something was not clear or understandable about the game rules.
Will anyone want to join?
We can play on any map. You point me at the map you want, I will turn that map into the format this game needs. As a matter of fact, we can take any paradox title and use their province maps or we can take TW province map. We can also take the map of Risk itself.
Examples of hastily made scenarios:
Space
Cavern(Can be about goblins, ants, falmer, dwarves)
Every time I have played strategy games, I have had this feeling that there is too much micro involved in the wrong places. I have now found a solution to that and I present you - Resource Wars.
Resource Wars
This game contains only one resource, that is used for everything - resource points. Resource points are static, they always exist only that they can be distributed differently. Every province is 1 resource point. The amount of points you have at your disposal is equal to the provinces you control. The amount of resource points is your budget every turn.
If you have a bunch of provinces not connected to your main realm, they are considered as a separate realm. You can still command them, but they they have their own resource budget equal to the provinces that they have. Connecting an enclave to your realm with a supply line, turn them into one single realm as long as that supply line is not cut off.
Game works by allocating resource points in your budgets to different projects. For example, you can allocate points to defend a specific province. You can allocate points to attack a province. You can allocate points to integrate a province into your realm. You can allocate points to set up supply lines.
Possible allocations and their effects:
Deployment point - the more you have allocated to this, the more points you can allocate at a time. At 0 points in this you can reassign 1 point in a turn.
Supply line - a string of provinces which must be attached to your realm. You can form them in any length at a time, if you have the deployment points. Any province that contains your supply line, will be considered as a part of the realm it is connected with. It does not generate a resource point. It costs 1 point for each province it is in. Supply lines from different factions can co-inhabit the same province and can intersect. Warring on supply lines will be detailed below.
Attack province X - Can be targeted at province that is integrated by enemy faction. Can be targeted at a non integrated province which contains enemy faction's supply line. Will trigger a battle calculation with that province's defensive allocation. Target must be next to your supply line or next to an integrated province.
Defend province X - Can be targeted at province that is integrated by your realm. Can be targeted at province that contains your supply line.
Integrate province X - Target province must be not-integrated by any faction. Costs 1 point but can be assigned more points to it, but should some other faction also try to integrate that same province at the same time, battle calculation happens using the points allocated to integrate that province minus 1.
Battle calculation:
Battle does not happen province vs province. Battle happens entire realm vs province. So, attack points are not tied to any of your integrated provinces.
In the case of an attack on a province, I take the attack points of the attacker and the defense points at the target province and I compare them. If attack points are equal or smaller than defense, battle ended inconlusively and nothing changes. If attack points are bigger than the defense points, the difference will be subtracted from the defense points and the substracted defense points are returned to the owner's point pool, ready to be re assigned in the next turn. If the difference is larger than the defense points, all the defense points in the region are returned to owners pool and the target province is given to the attacker. The owner must then remove points from any allocation until owner is balanced.
Supply line contesting:
You can place defense points in your supply line. There can be defense points of many different factions on one supply province, assuming that they all have a supply line connected to their realm. Different defense allocations do not affect other faction's defense allocation's, they just all sit there.
Placing an attack allocation on an enemy supply line, will do the normal battle calculation if there is defense present. If defense is overwhelmed, or there is no defense to being with, that province for the target faction is blockaded.
The part of the blockaded supply line that will be cut off will be destroyed and point allocations returned to owner's "unallocated points" pool.
Allocating points:
You can allocate your resource points as many times as you have deployment points + 1.
Action that is worth one allocation action - take one point from X and put it into Y.
For example one allocation action would be: Take 1 point from unallocated points and put it into the defense of province 45.
Diplomacy:
You can do anything, as long as it is within forum rules. You can make deals in PM or make formal declaration in the game thread. You can make fake declarations in game tread or in PM. You are not bound to any diplomatic agreement. You can choose to act as agreed and you can choose to stab an ally in the back at the most opportune moment.
------------------------------------------------------------
Ask if something was not clear or understandable about the game rules.
Will anyone want to join?
We can play on any map. You point me at the map you want, I will turn that map into the format this game needs. As a matter of fact, we can take any paradox title and use their province maps or we can take TW province map. We can also take the map of Risk itself.
Examples of hastily made scenarios:
Space

Cavern(Can be about goblins, ants, falmer, dwarves)

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