Good afternoon.
I had not played a Nomad in CK2 for a long time, and I was stunned to realize that the Make Primary Holding Decision that you can take is now disabled for Steppe Nomads. For both RP reasons and simply because I like rewarding people, I would often take Feudal holdings, put the castle back (or a city, or a temple), and give them clay to secure a future for them.
This ability is now gone, which is absolutely ridiculous. I tried to write a Decision to add it back, but I am having trouble getting it to work. It worked for a few days, but I must have changed something to damage it.
Here is the code that I used:
As you can tell, I essentially copied the original version. I found that removing the pound signs from the part that was cut out by Paradox caused the entire Decision to disappear, and take the Settling Decisions with it. The version I have right now does not appear in the game. I would greatly appreciate any assistance on this matter. I always play a Nomad by ensuring every Clan but me has one county (unless I like them), so relying on non-Nomadic vassals for troops, ships, and wealth is part of my play style.
Thank you for any assistance you may render.
Deus Vult.
-TURTLESHROOM
I had not played a Nomad in CK2 for a long time, and I was stunned to realize that the Make Primary Holding Decision that you can take is now disabled for Steppe Nomads. For both RP reasons and simply because I like rewarding people, I would often take Feudal holdings, put the castle back (or a city, or a temple), and give them clay to secure a future for them.
This ability is now gone, which is absolutely ridiculous. I tried to write a Decision to add it back, but I am having trouble getting it to work. It worked for a few days, but I must have changed something to damage it.
Here is the code that I used:
Code:
settlement_decisions = {
make_primary2 = {
only_playable = yes
filter = owned
ai_target_filter = owned
from_potential = {
# is_playable = yes
is_nomadic = yes
}
potential = {
is_capital = no
holder_scope = {
character = FROM
}
OR = {
dejure_liege_title = {
holder_scope = {
character = FROM
}
}
county = {
holder_scope = {
character = FROM
}
}
}
}
allow = {
FROM = {
ai = no
OR = {
AND = {
is_merchant_republic = no
is_nomadic = yes
}
#capital_scope = {
#ROOT = {
#location = {
#NOT = { province = PREVPREV }
#}
#}
#}
is_nomadic = yes
}
}
}
effect = {
make_capital_holding = yes
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
}
As you can tell, I essentially copied the original version. I found that removing the pound signs from the part that was cut out by Paradox caused the entire Decision to disappear, and take the Settling Decisions with it. The version I have right now does not appear in the game. I would greatly appreciate any assistance on this matter. I always play a Nomad by ensuring every Clan but me has one county (unless I like them), so relying on non-Nomadic vassals for troops, ships, and wealth is part of my play style.
Thank you for any assistance you may render.
Deus Vult.
-TURTLESHROOM
Last edited: