This is a general idea, but in Abe we can actually do something about it.
It's well-known that, for some players at least, playing a sensible game as a major power in SP just doesn't cut it, because the AI doesn't pose enough of a challenge. These players tend to start playing minor countries or going for WC, but that way they miss out on all the storyline.
But there are two ways we as modders can go to make something harder than 'Very Hard':
1. AI cheat events to make the AI countries stronger
2. Masochism events to make the player country weaker
1. has been put into practice in many mods, particularly those by Daywalker and IDLF. From what I've heard, it's been quite successful; I suggest we work on some simple AI cheats for where the AI seems to be flagging (eg badboy management) that will be easy to implement.
2. is a bit different, because it allows the player to control how much extra punishment they get. Something like this:
'Player complains that the game is too easy' (1419)
- No, the game is hard enough as it is, thank you!: does nothing
- Yes, punish me!: gives whopping inflation, badboy and -VP
and then the event is repeated every 50 years or so. Basically the player can take some of the punishment events, but at some point most players will decide that their life is hard enough and give themselves a break; alternatively, players might find their game hard at first, but then find they're cruising towards the end and use this event to knock themselves back a bit.
Both of these would of course be optional - many players like to play as is and don't need us to ratchet up the difficulty, and certainly the MP crowd don't want AI countries interfering too much with play. But it's there for people who want to give themselves a handicap.
It's well-known that, for some players at least, playing a sensible game as a major power in SP just doesn't cut it, because the AI doesn't pose enough of a challenge. These players tend to start playing minor countries or going for WC, but that way they miss out on all the storyline.
But there are two ways we as modders can go to make something harder than 'Very Hard':
1. AI cheat events to make the AI countries stronger
2. Masochism events to make the player country weaker
1. has been put into practice in many mods, particularly those by Daywalker and IDLF. From what I've heard, it's been quite successful; I suggest we work on some simple AI cheats for where the AI seems to be flagging (eg badboy management) that will be easy to implement.
2. is a bit different, because it allows the player to control how much extra punishment they get. Something like this:
'Player complains that the game is too easy' (1419)
- No, the game is hard enough as it is, thank you!: does nothing
- Yes, punish me!: gives whopping inflation, badboy and -VP
and then the event is repeated every 50 years or so. Basically the player can take some of the punishment events, but at some point most players will decide that their life is hard enough and give themselves a break; alternatively, players might find their game hard at first, but then find they're cruising towards the end and use this event to knock themselves back a bit.
Both of these would of course be optional - many players like to play as is and don't need us to ratchet up the difficulty, and certainly the MP crowd don't want AI countries interfering too much with play. But it's there for people who want to give themselves a handicap.