So PDX have said they'll release the specs for their mesh format. But in the meanwhile, could anyone with Maya post an export (something simple like a cube or a sphere possibly), so we can start poking around with it? 
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Technically, it is fully supported, its just not as smooth a ride. You have to move stuff around and stuff. Same for CK2, but even more hassle. Its what we use when we work on those game.
This exporter is the exact same one we use internally.
@Joror Acoording to Your tool this one should work, although I still can't spawn it in EU4.
http://www.filedropper.com/nic1
thanks, it will be helpful. I think I'll be able to get a hang of Maya within a day or two. I mean, Maya in coputer games. gonna try it, and I'll post the resultThe model is indeed valid, but a .mesh file contains more information besides the model - also how it should be rendered (the shader) and things like points for cannons / animations / effects.
The configured shader text in nic1.mesh is 'PdxMeshRunemaster', which is not a known shader in EU4. (the shader determines how the model is rendered ingame, how it handles textures, shadows, lighting, but also how the 3D model is shown in relation to the 'camera')
You can see the selected shader underneath the image in Jorodox - changing it to 'PdxMeshStandard' should work for EU4. (it will be black because it also does not have a texture, but that is another thing)
Heh yeah, my tool was always a bit too technical / too much knowledge required to be easily usable for modding. These tools will do much better in that regard.![]()
Sorry bad call. I am talking about that Joror's mesh exporter to maya. ThxJust check in your profile (your email address in the top right) and look under downloads. The exporter should be there for you to download.