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unmerged(2810)

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Apr 9, 2001
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Just finished an EEP GC as England (of course, I kicked patoot, even on Very Hard, it's hard to not kick patoot as England).

I noticed a few bizarre events that were total malaprops. Specifically, any and all events that referred to a "Revolution" (presuming the French Revolution). There was no France. There had not been a France since the early 1500s. That territory had been long ago partitioned between England and Burgundy. Burgundy was undergoing no "Revolution" at all. Austria? Remarkably stable. Spain? Stable. North America? Still firmly and happily attached to Mother England. The same for South Africa, All of southern India, Australia, and a few islands in the East Indies.

But what about domestic policy? It was as "Free Subjects" as the game allowed and had been for at least two centuries! Likewise, Centralization was moderate. Plutocracy was the order of the day, etc.

Thus, the "Revolution"-related events were completely without context, without meaning, and utterly out of place. It would have been no less bizarre had I been given an event which announced a French Concordat with the Vatican (especially since Austria had conquered Roma around 1650).
 
Pitt vs. Fox set up a false choice given that it hinged on how the two responded to a "Revolution" that never occurred.



The Correspondence Society and "Trial of Leading Radicals" events made no sense at all, since there was NO REVOLUTION AT ALL for them to support, my "Free Subjects" was as free as it could get, etc. Furthermore, England risks taking nonsensical stability and revolt hits around "events" that simply could not occur. Might as well invent "Micky Mouse and Donald Duck Take the Throne" for all the sense that events tied to a French Revolution that could not have occurred make.

Essentially, the complete absence of an American Revolution and of a French Revolution means that there would be far less impetus for a reactionary movement in England.
 
Originally posted by Pishtaco
I suspect this is the effect of a bug that means you can't distinguish between an event that has occurred and an event that has been cancelled.

I'm not claiming that the bug is so virulent that it can infect the human player. It is a problem with the conditions for triggering events in the scripting language.
 
The problem is that late game events are so logically dependent on histroical variables that may have never come to pass that any possible trigger conditions would be massively long.

Though in fairness, these specific Pitt-Fox events could use exists = FRA or a event = 3144 (general estates) trigger conditions, given that they make no sense in the alternative.

Dyr