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I was playing on my 12 y/o Dell laptop, as my main unit was being serviced. The game was slow as hell, but I specifically avoided the multiple unit Artillery bombardment selection situation I reported before - But - I had just ordered Art. Bombardemnt, one-stack-at-a-time. IDK if that had anything to do with it. It was on a different computer from the one that had been crashing on me earlier. It took 3 hours to do 1 month. That sukd.
For the development of 1.11 the assumption was that less outdated systems are used. In 1943 AoD itself uses around 600 MB RAM. Less than 2 GB seems painfully too lttle. Even if RAM was not too little a current CPU will be about 10 times as fast.
For the development of 1.11 the assumption was that less outdated systems are used. In 1943 AoD itself uses around 600 MB RAM. Less than 2 GB seems painfully too lttle. Even if RAM was not too little a current CPU will be about 10 times as fast.
I have my main unit back. 4 yr old i5 3320M 2 x 2.60 Hz (DXDIAG says quad core), 8 GB RAM, separate NVIDIA NVS 5400M video card in the Motherboard (1 GB dedicated, 4 GB shared memory), Intel built-in graphics 1796 shared, and now with a 500GB SSD.
Neither the grafic card nor the amount of cores will matter. The i5 3320M has 2 Cores, 4 Threads and 3 MB L3 cache. First available in September 2012 is a bit weak, but should suffice.
When switching from a Phenom II X4 940 with 6 MB L3 cache to a Ryzen 5 2400G with only 4 MB L3 cache the speed of AoD at Barbarossa increased by factor 3 to 4. It is very much the speed of the cache that matters, the size seems to be not so important as long as it suffices.