Hey all!
So, I decided to do an AAR, with loads of mods.
Full list:
Playable Androids(fixed)- Adds androids as a playable race with a new trait and tweaks to how robots work
Unoffical Aasimov Hotfix- Fixes lots of little niggles in the game
Awakening- Adds more traits, and tiers the existing ones. Also increases trait points from 2/4 to 20/8(some of the traits cost an awful lot)
More Fallen Empires- Adds more fallen empires. There's about 18 on a Huge.
Ringworld Start- Adds several ringworld starting systems. One of them has 12(!) ringworld planets
Stellar Energy- Makes stars and gas giants massive power sources. Stars are 8-12, gas giants are 3-6
ISBS - Micro Jump- Adds a ship that grants you in-combat microjumps for your fleet. Good for "melee" fleets that use autocannons and railguns
Improved Space Battles [Graphics]- makes war prettier
Improved Space Battles [Balance]- Adds the gigantic Titan ship, the titan hunting Leviathan class ship, the doomsday weapon that is the Avatar, and then gives all these wonderful toys to the FE's and crisis invaders *gulp*
CoFH Stellar expansion- Miscellaneous tweaks. Better diplomacy for Psionics, storage for energy, robot improving buildings.
Now for my race and the general concept+goals of this AAR.
The Dyson Collective
Traits:
Synthetic(Playable Androids): -100% food consumption,-50% food production,+10% habitabilty. Must build all pops, pops eat energy
Gods of the Machine(Awakening): +120% mineral income
Mining Experts(Awakening):+50% mineral income
Extremely Nonadaptive(Awakening): -40% habitability
Brown Thumb(Awakening): -25% food production
Demigods(Awakening):Army Damage +160%, minerals +40%
Fleeting:-15 lifespan
Sedentary: -50% migration speed, +33% resettlement cost
Ethos & Government:
Fanatic Collectivist
Spiritualist
Collective Conscience:-15% Ethics divergence, +10% influence
Goals:
Primary Objective: Subjugate and cyberneticize every other race, be they primitives, other empires, or Fallen.
Secondary Objective 1: Kill the crisis invaders.(I must note that Improved Space Battles makes it possible for multiple crises to appear)
Secondary Objective 2: Break 10k mineral income.
Now, let's get going.
A billion or so years ago, an avian race know only as the Makers now, built two vast ringworlds. With habitability and space rivaling a dozen class 25 worlds each, these birds turned these ringworlds into the heart of their empire.
Unfortunately, their policy of subjugation of synthetic species led to uprisings on these two ringworlds. On one, the Mechatron servants won, and on the other, the Makers won. However, both were left crippled, and only now are starting to recover.
Oh, and the galaxy is Huge, with me sharing it with six other species(customized using Awakening) and 16 or so FE's.Welp, time to go!
So, I decided to do an AAR, with loads of mods.
Full list:
Playable Androids(fixed)- Adds androids as a playable race with a new trait and tweaks to how robots work
Unoffical Aasimov Hotfix- Fixes lots of little niggles in the game
Awakening- Adds more traits, and tiers the existing ones. Also increases trait points from 2/4 to 20/8(some of the traits cost an awful lot)
More Fallen Empires- Adds more fallen empires. There's about 18 on a Huge.
Ringworld Start- Adds several ringworld starting systems. One of them has 12(!) ringworld planets
Stellar Energy- Makes stars and gas giants massive power sources. Stars are 8-12, gas giants are 3-6
ISBS - Micro Jump- Adds a ship that grants you in-combat microjumps for your fleet. Good for "melee" fleets that use autocannons and railguns
Improved Space Battles [Graphics]- makes war prettier
Improved Space Battles [Balance]- Adds the gigantic Titan ship, the titan hunting Leviathan class ship, the doomsday weapon that is the Avatar, and then gives all these wonderful toys to the FE's and crisis invaders *gulp*
CoFH Stellar expansion- Miscellaneous tweaks. Better diplomacy for Psionics, storage for energy, robot improving buildings.
Now for my race and the general concept+goals of this AAR.
The Dyson Collective
Traits:
Synthetic(Playable Androids): -100% food consumption,-50% food production,+10% habitabilty. Must build all pops, pops eat energy
Gods of the Machine(Awakening): +120% mineral income
Mining Experts(Awakening):+50% mineral income
Extremely Nonadaptive(Awakening): -40% habitability
Brown Thumb(Awakening): -25% food production
Demigods(Awakening):Army Damage +160%, minerals +40%
Fleeting:-15 lifespan
Sedentary: -50% migration speed, +33% resettlement cost
Ethos & Government:
Fanatic Collectivist
Spiritualist
Collective Conscience:-15% Ethics divergence, +10% influence
Goals:
Primary Objective: Subjugate and cyberneticize every other race, be they primitives, other empires, or Fallen.
Secondary Objective 1: Kill the crisis invaders.(I must note that Improved Space Battles makes it possible for multiple crises to appear)
Secondary Objective 2: Break 10k mineral income.
Now, let's get going.
A billion or so years ago, an avian race know only as the Makers now, built two vast ringworlds. With habitability and space rivaling a dozen class 25 worlds each, these birds turned these ringworlds into the heart of their empire.
Unfortunately, their policy of subjugation of synthetic species led to uprisings on these two ringworlds. On one, the Mechatron servants won, and on the other, the Makers won. However, both were left crippled, and only now are starting to recover.
Oh, and the galaxy is Huge, with me sharing it with six other species(customized using Awakening) and 16 or so FE's.Welp, time to go!