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I think the biggest issue the Bio-Trophies have is the new pop grow system
You start with only 500 which makes their grow very slow. On top of that is the 50% grow malus of Maschine Intelligence.

I'm currently looking at a couple of changes for Rogue Servitors

  • Remove the -50% growth penalty from Machine Intelligences, it's not needed anymore.
  • Have Rogue Servitors start with 2,000 Bio-Trophies instead of 500 (replacing the pops that would normally be Maintenance Drones for other Machine Intelligences).
  • Giving them access to a dedicated district specialisation to house Bio-Trophies.
  • I'm also investigating giving them access to a version of the Auto-Curating Vault to provide bonuses to Bio-Trophies.
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One of their bigger problems at the moment is that conquered species will never convert into bio-trophies. They remain as Workers/Specialists and just hanging around not doing anything, not even counting as unemployed or demoting to citizens. They stay in the weird non-trophy, non-working state indefinitely.

This means independent of the quality of returns or other factors on trophies, you just can't get more beyond the natural growth from your starting population.

Presumably this is a bug and I've seen it reported in the bug forum a couple times. I'm assuming it'll get swept up in one of the fix waves sooner or later.

I've been investigating this for a fair bit of this afternoon and think I have a solution.
 
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