• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LordofSaxony

a Relic
63 Badges
Apr 1, 2009
882
7
  • Stellaris - Path to Destruction bundle
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Apocalypse
  • Mount & Blade: Warband
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
This is something I thought about a long time ago while I was playing CK1 and EU3, is that what would it be like if a King/Emperor had the opportunity to pass "Royal Edicts" which are basically royal decisions, laws, and decrees, and these effected all vassals (see link for example of EU3's National Ideas, also see edicts from Wiki for examples).

I think this would add a simple and extravagant layer to ruling a kingdom. At the same time, this doesn't take any micromanagement because once you change one, they can't be changed until later (perhaps even costing a huge amount of prestige to do so) I also think that it should focus on three principles, such are

  • Religious
  • Military
  • Economy

Some examples..

  • Religious Edicts: Church Attendance Duty, Royal Divine Supremacy
  • Military Edicts: Military Drill, Grand Army
  • Economy Edicts: National Trade Policy, Rights of Lords, Royal Tax

What was the English decision in medieval times that the monarchy lost some of it's power, and wasn't absolute anymore? I made a "Rights of Lords" that basically would decrease power of the monarch, and increase the power of the vassals. For game terms, this would mean that it would make the vassals happier, but you'll get less tax from them.

Also for the Military Edicts I used "Grand Army" to represent a focus on the military, but not necessarily Napoleon's idea of the Grand Army concept - after all he wasn't around until hundreds of years later.

Anyways, I would be glad to hear of some of your ideas, and if you would like to see something like this. :D
 
I like this idea! But the ideas should be regreared for CK2 time frame and game goals.
 
Well speaking of CK2 I would like to see some focus on dynasty, religion, court/state/government, arts, and last economy.

I would like the economy idea that a player would choose to be the deciding factor in the tax slider. how about a players succession laws and such be tied into any possible NI? Don't like one, change it.
 
I like this idea.
I mentioned it in another thread before, but it would be good if rebellious vassals could start a civil war with the specific intention of repealing particularly oppressive edicts, or enacting some edicts which would enhance their powers at the expense of the King. This would make Civil Wars much more interesting than the simple bid for independence that we see in CK1.
 
I like this idea.
I mentioned it in another thread before, but it would be good if rebellious vassals could start a civil war with the specific intention of repealing particularly oppressive edicts, or enacting some edicts which would enhance their powers at the expense of the King. This would make Civil Wars much more interesting than the simple bid for independence that we see in CK1.

Very nice point!
 
I agree, have any thoughts on what to add?
A law which grants certain ranks of the nobility the right to build castles is one I'm fond of. It could come in three "levels" -at level 1 only the King can build castles, in level 2 the King and the Dukes, in level 3 the King, Dukes and Counts all have the right.
This law could generate positive loyalty gain for everybody who has the right. The downside of course is that if they ever rebel they may have castles on their lands which you have to besiege. This could also be a right demanded by the nobility in a rebellion.
 
Well speaking of CK2 I would like to see some focus on dynasty, religion, court/state/government, arts, and last economy.

I would like the economy idea that a player would choose to be the deciding factor in the tax slider. how about a players succession laws and such be tied into any possible NI? Don't like one, change it.

So something like...

Dynasty - Method of succession
Religion - Various divine edicts
Court - Rights of Lords, etc
Culture - ????
Economy - Taxes and other money and building related stuff

I like this idea.
I mentioned it in another thread before, but it would be good if rebellious vassals could start a civil war with the specific intention of repealing particularly oppressive edicts, or enacting some edicts which would enhance their powers at the expense of the King. This would make Civil Wars much more interesting than the simple bid for independence that we see in CK1.
That would be awesome, actually. Gives reasons for revolts as well, and a purpose that they are trying to achieve.

A law which grants certain ranks of the nobility the right to build castles is one I'm fond of. It could come in three "levels" -at level 1 only the King can build castles, in level 2 the King and the Dukes, in level 3 the King, Dukes and Counts all have the right.
This law could generate positive loyalty gain for everybody who has the right. The downside of course is that if they ever rebel they may have castles on their lands which you have to besiege. This could also be a right demanded by the nobility in a rebellion.

I can almost see this being under a "Rights of Lords" category, of castle building, and the size of armies they can have. Originally, I had the Rights of Lords as a plan, which I suppose could include all of that but wouldn't be scalable, but your idea works too.

Isnt the monetary and lyalty effect of this somehow simpler made in CK1 with the , i think it was "crown duty" slider?
The edicts would be perks and bonuses, basically a focus on a particular train of thought, which is turned into a law. Basically, some of it would work in conjunction with the sliders (if they even have those in CK2).
 
What was the English decision in medieval times that the monarchy lost some of it's power, and wasn't absolute anymore?


You're probably thinking of Magna Carta (1215), but the earlier Charter of Liberties (1100) fits in more with the idea of a national decision, as this was done by Henry I more-or-less at his own discretion, whereas John was forced to sign Magna Carta, making it more like that option in EU3 to negotiate with the rebels.
 
You're probably thinking of Magna Carta (1215), but the earlier Charter of Liberties (1100) fits in more with the idea of a national decision, as this was done by Henry I more-or-less at his own discretion, whereas John was forced to sign Magna Carta, making it more like that option in EU3 to negotiate with the rebels.

Thanks for looking that up! I suppose the Charter of Liberties could be a national decision, as well as the Magna Carta, yet if rebels emerge they would most likely try and change it to Magna Carta? I guess it would be viewed as..

Charter of Liberties - 20% loss of absolute authority
Magna Carta - 30% loss of absolute authority

Perhaps something like that?
 
Thanks for looking that up! I suppose the Charter of Liberties could be a national decision, as well as the Magna Carta, yet if rebels emerge they would most likely try and change it to Magna Carta? I guess it would be viewed as..

Charter of Liberties - 20% loss of absolute authority
Magna Carta - 30% loss of absolute authority

Perhaps something like that?

Well Henry didn't really lose much authority with the Charter of Liberties, just defined what his authority was really. I think the main effect it would/should have, in gameplay terms is an increase in stability and/or reduction in noble's restlessness, along with a minor increase in church authority. It may also be prudent to include a small decrease in tax income to represent points 6 and 11.
 
So something like...

Dynasty - Method of succession
Religion - Various divine edicts
Court - Rights of Lords, etc
Culture - ????
Economy - Taxes and other money and building related stuff
Culture - Stuff like property rights
Economy - I'd say more Mercantile edicts (tolls) and reforms (notably banking)
 
Culture - Stuff like property rights
Economy - I'd say more Mercantile edicts (tolls) and reforms (notably banking)

It could also effect the amount of coinage that the vassals need to pay to the crown. I remember you could pay more to the crown if you wanted to in CK1, but an edict in the favor of the vassals may lower that without provoking the crown.
 
I assumed this was a given for CKII and if it is not then I firmly support this idea.
 
Some others that I read about on Wikipedia that could be Royal Edict options..

The Divine Right of Kings is a political and religious doctrine of royal absolutism. It asserts that a monarch is subject to no earthly authority, deriving his right to rule directly from the will of God. The king is thus not subject to the will of his people, the aristocracy, or any other estate of the realm, including the church. According to this doctrine, since only God can judge an unjust king, the king can do no wrong. The doctrine implies that any attempt to depose the king or to restrict his powers runs contrary to the will of God and may constitute heresy.

http://en.wikipedia.org/wiki/Divine_right_of_kings

An edict of toleration is a declaration made by a government or ruler and states that members of a given religion will not be persecuted for engaging in their religious practices and traditions. The edict implies tacit acceptance of the religion rather than its endorsement by the ruling power.

http://en.wikipedia.org/wiki/Edict_of_Toleration

Those two make a lot of sense. The first is declaring that you are appointed by God, and therefore above the laws of me. The second, makes people more happy due to religious tolerance, yet it may make some fanatics angry.

Also, while I was reading the Pope passed several edicts also, so perhaps that is something worth considering for Popes (AI or player controlled) too.
 
Some others that I read about on Wikipedia that could be Royal Edict options..



http://en.wikipedia.org/wiki/Divine_right_of_kings



http://en.wikipedia.org/wiki/Edict_of_Toleration

Those two make a lot of sense. The first is declaring that you are appointed by God, and therefore above the laws of me. The second, makes people more happy due to religious tolerance, yet it may make some fanatics angry.

Also, while I was reading the Pope passed several edicts also, so perhaps that is something worth considering for Popes (AI or player controlled) too.
For what it's worth, both of these fall outside the time period depicted in CK.
 
For what it's worth, both of these fall outside the time period depicted in CK.

I can find edicts that are in the time period of CK, but some of them would be hard to implement in terms of gameplay (ie, Edict of Expulsion). Being that it's a sandbox game, who's to say a King doesn't invoke an edict that hasn't been done since the Roman times (Edict on Maximum Prices, Edict of Tolerance, etc) or one that is done a hundred years after the end of CK's period, yet for the case of CK that particular King did it earlier than history recorded. In all, I think they just need to make sense in terms of the style of the game (monarchies), and are feasible to implement into the game.