After a question was asked about these (in this thread), I thought I would try to show the difference between them, so it would be a bit easier for new players to understand.
Any comments and corrections to this are more than welcome. I'll try to keep this post updated with any additional information.
Ruling laws
The ruling law defines how your realm is governed by you the ruler. This affects taxes as well as relationship with your vassals and troop composition. The law selected also triggers various events, some good, some bad.
I have divided the effects of the laws into three categories:
Taxation:
Sliders in the financial screen. How high or low these can be set for Vassals (Scutage), Noble Class (Crown Duty), Peasant Class (Census Tax) and Burgher Class (Tolls).
Changes to these will affect the loyalty of the affected class.
Army Composition:
For this I have used an example of how an army would look if all classes had 25% power in a Plains province. The actual composition of an province army can depend on terrain and power of the classes as well as the religious law also. But that just gives too many parameters to give a good overview.
Vassal Loyalty:
Simply just the monthly loyalty change due to the ruling law selected.
Traditional Custom
This is the default ruling law, and the only one the AI nations will ever have. I am not sure if there are events that would change this though, but I doubt it. It gives the ruler fairly large degree of freedom in taxation and a "traditional" army composition (mostly cavalry and infantry).
After a bit of research, it appears that this is actually the ruling law that was implemented in England after the Magna Carta in the 12th. century.
Taxation:
Scutage (vassal tax): 0-70%
Crown Duty (nobles tax): 0-70%
Census tax (peasant tax): 0-70%
Tolls (burghers tax): 0-70%
Troop Composition:
Knights: 100
Light Cavalry: 200
Pikemen: 100
Heavy Infantry: 300
Archers: 100
Light Infantry: 200
Vassal Loyalty: no monthly change
Popular Law
This is a "law of the people" ... basically you gave power to the little people (burghers and peasants). It will severely limit your taxation possibilities with those two classes, while forcing you to tax your vassals and Nobles instead.
This probably gives the best army composition, as there are no Light Infantry. This is more elite and should lose less troops in battle than other army copositions.
Taxation:
Scutage (vassal tax): 50-100%
Crown Duty (nobles tax): 50-100%
Census tax (peasant tax): 0-50%
Tolls (burghers tax): 0-50%
Troop Composition:
Knights: 100
Light Cavalry: 300
Pikemen: 200
Heavy Infantry: 200
Archers: 200
Light Infantry: 0
Vassal Loyalty: no monthly change
Royal Prerogative
The "Ruler's Law" ... YOU call the shots. The vassals are just henchmen who can tag along to leech off YOUR glory.
This will basically piss off your vassals eventually, as they find this law too heavy handed. They will moan and complain alot (through events) and you run the risk of Realm Duress.
This is best used with smaller nations without too many vassals.
If you want an extra challenge after conquering half the map, switch to this law.
Army composition is good and balanced.
Taxation:
Scutage (vassal tax): 0-100%
Crown Duty (nobles tax): 50-100%
Census tax (peasant tax): 25-100%
Tolls (burghers tax): 25-100%
Troop Composition:
Knights: 200
Light Cavalry: 200
Pikemen: 100
Heavy Infantry: 200
Archers: 200
Light Infantry: 200
Vassal Loyalty: -1% per month (+ lots of loyalty lowering events)
Feudal Contract
This is the "Vassals Law" and the one they will keep pestering you to switch to. The vassals are (almost) equals to the ruler, and posses lots of power. This is one step further than Magna Carta, where the the king had to consult and gain acceptance from the vassals for many decisions. This seems to be have been practiced in the Kingdom of Jerusalem, in real life.
Worst army composition of all the ruling laws, with lots of cannon fodder... I mean peasant rabble ... I mean Light Infantry.
Taxation:
Scutage (vassal tax): 0-50%
Crown Duty (nobles tax): 0-50%
Census tax (peasant tax): 50-100%
Tolls (burghers tax): 50-100%
Troop Composition:
Knights: 200
Light Cavalry: 300
Pikemen: 100
Heavy Infantry: 100
Archers: 100
Light Infantry: 500
Vassal Loyalty: +1% monthly (+ lots of loyalty increasing events)
edit (27/10): Seems that Magna Carta is more akin to Traditional Custom, not Feudal Contract, which is actually even "harsher" against the King/Ruler. I have updated the "fluff" text for the two laws a bit.
Any comments and corrections to this are more than welcome. I'll try to keep this post updated with any additional information.
Ruling laws
The ruling law defines how your realm is governed by you the ruler. This affects taxes as well as relationship with your vassals and troop composition. The law selected also triggers various events, some good, some bad.
I have divided the effects of the laws into three categories:
Taxation:
Sliders in the financial screen. How high or low these can be set for Vassals (Scutage), Noble Class (Crown Duty), Peasant Class (Census Tax) and Burgher Class (Tolls).
Changes to these will affect the loyalty of the affected class.
Army Composition:
For this I have used an example of how an army would look if all classes had 25% power in a Plains province. The actual composition of an province army can depend on terrain and power of the classes as well as the religious law also. But that just gives too many parameters to give a good overview.
Vassal Loyalty:
Simply just the monthly loyalty change due to the ruling law selected.
Traditional Custom
This is the default ruling law, and the only one the AI nations will ever have. I am not sure if there are events that would change this though, but I doubt it. It gives the ruler fairly large degree of freedom in taxation and a "traditional" army composition (mostly cavalry and infantry).
After a bit of research, it appears that this is actually the ruling law that was implemented in England after the Magna Carta in the 12th. century.
Taxation:
Scutage (vassal tax): 0-70%
Crown Duty (nobles tax): 0-70%
Census tax (peasant tax): 0-70%
Tolls (burghers tax): 0-70%
Troop Composition:
Knights: 100
Light Cavalry: 200
Pikemen: 100
Heavy Infantry: 300
Archers: 100
Light Infantry: 200
Vassal Loyalty: no monthly change
Popular Law
This is a "law of the people" ... basically you gave power to the little people (burghers and peasants). It will severely limit your taxation possibilities with those two classes, while forcing you to tax your vassals and Nobles instead.
This probably gives the best army composition, as there are no Light Infantry. This is more elite and should lose less troops in battle than other army copositions.
Taxation:
Scutage (vassal tax): 50-100%
Crown Duty (nobles tax): 50-100%
Census tax (peasant tax): 0-50%
Tolls (burghers tax): 0-50%
Troop Composition:
Knights: 100
Light Cavalry: 300
Pikemen: 200
Heavy Infantry: 200
Archers: 200
Light Infantry: 0
Vassal Loyalty: no monthly change
Royal Prerogative
The "Ruler's Law" ... YOU call the shots. The vassals are just henchmen who can tag along to leech off YOUR glory.
This will basically piss off your vassals eventually, as they find this law too heavy handed. They will moan and complain alot (through events) and you run the risk of Realm Duress.
This is best used with smaller nations without too many vassals.
If you want an extra challenge after conquering half the map, switch to this law.
Army composition is good and balanced.
Taxation:
Scutage (vassal tax): 0-100%
Crown Duty (nobles tax): 50-100%
Census tax (peasant tax): 25-100%
Tolls (burghers tax): 25-100%
Troop Composition:
Knights: 200
Light Cavalry: 200
Pikemen: 100
Heavy Infantry: 200
Archers: 200
Light Infantry: 200
Vassal Loyalty: -1% per month (+ lots of loyalty lowering events)
Feudal Contract
This is the "Vassals Law" and the one they will keep pestering you to switch to. The vassals are (almost) equals to the ruler, and posses lots of power. This is one step further than Magna Carta, where the the king had to consult and gain acceptance from the vassals for many decisions. This seems to be have been practiced in the Kingdom of Jerusalem, in real life.
Worst army composition of all the ruling laws, with lots of cannon fodder... I mean peasant rabble ... I mean Light Infantry.
Taxation:
Scutage (vassal tax): 0-50%
Crown Duty (nobles tax): 0-50%
Census tax (peasant tax): 50-100%
Tolls (burghers tax): 50-100%
Troop Composition:
Knights: 200
Light Cavalry: 300
Pikemen: 100
Heavy Infantry: 100
Archers: 100
Light Infantry: 500
Vassal Loyalty: +1% monthly (+ lots of loyalty increasing events)
edit (27/10): Seems that Magna Carta is more akin to Traditional Custom, not Feudal Contract, which is actually even "harsher" against the King/Ruler. I have updated the "fluff" text for the two laws a bit.
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