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es157

Sergeant
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Feb 5, 2021
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  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
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  • Hearts of Iron IV: Death or Dishonor
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Trying to add more flavour to my mod, I decided to create some new generic and faction-neutral decisions of the sort, "Stage Coup" and "Close the Parliament", among many others.

Inspired by the common feeling that absolute monarchies and dictatorships should be allowed to pass any laws they want without a vote, I decided that those governments should have the option to ban opposition parties from the Assembly (I renamed it from Upper House as well) in order to have full control of reforms, the price for this being a decrease in prestige, increase in militancy, and some infamy. This way the new decisions stay perfectly balanced and realistic.

It's all good, except that the reform Ruling Party Only doesn't seem to work for me the way it is advertised. After staging a coup and shutting my parliament as a matter of testing, I verified that I still have party diversity in my Assembly. What could be wrong?

I made the test as unciv China, if it matters.
 
You can't be "faction neutral". The only way I see this could work with minimal effort is if you would enable fascism and change your form of government into fascist dictatorship. You must have ruling party but the only ruling party that allows you to change laws/reforms the way you see fit is fascists.

If you don't want to do that and it's flavour you want then I'd suggest you to create new ideology, lets say "populist" (enable it from the start, 1848 or whenever you see fit), add new form of government "populist dictatorship" (which function identically to fascist dictatorship i think), add new decision to take that form of government and finally create some event chains in order to phase in why any other ideology/form of government doesn't work and why people would love it. You should also add propaganda events/decisions to influence the ideologies of your population or you'd face (probably armed) opposition.

If you want to make it China specific then maybe look into Taiping rebellion/Heavenly Kingdom. Then you might want to create new religion as well because in theocracy the ruler could do whatever they see fit, saying it was some divine guidance or whatever.

In any case, whatever your approach, you have to create new parties for your specific ideology with start and end dates and appropriate policies and add them to every country you want to play with.

P.S. This should be in the "User Modifications" subforum, by-the-way. OK, I see you haven't registered your game yet. Register your Victoria 2 and you'll see the modding subforum. Good luck.
 
I don't think I understand.

What do you mean by being "faction neutral"? Why would the Ruling Party Only reform only work for fascists? I'm not aware of anything special about the fascist ideology or the fascist parties in this aspect. Besides, I know from reports of other players that it is possible to have an Upper House comprised of 100% of any ideology, even liberals.
 
I don't think I understand.

What do you mean by being "faction neutral"? Why would the Ruling Party Only reform only work for fascists? I'm not aware of anything special about the fascist ideology or the fascist parties in this aspect. Besides, I know from reports of other players that it is possible to have an Upper House comprised of 100% of any ideology, even liberals.

Trying to add more flavour to my mod, I decided to create some new generic and faction-neutral decisions of the sort, "Stage Coup" and "Close the Parliament", among many others.
You said "faction-neutral" in your first post, what did you mean by that? I assumed you meant decision that would ban all other factions besides ruling faction. How do you think that would work in "faction-neutral" manner? To my knowledge it doesn't.

Decision to reform into any dictatorship would work only with communists, reactionanies, anarcho-liberals or fascists. Each have their own form of dictatorship but decision for each and every one has to be specific. The problem is that every ideology has it's own purpose and goals in the game and not every ideology let you change laws/reforms arbitrarily even if you have totalitarian regime. Vanilla game doesn't have Liberal dictatorship since they support democracy and oppose totalitarianism (dictatorships). You could mod it and create liberal dictatorship for yourself though, if that's what you want.

So right now if you want to become 100% Liberal then you have to change the views of your population instead (which you could affect with events/decisions) and not the form of government.

But to be honest I don't quite understand what you are trying to achieve? Is it
A) to have specific faction in power?
B) to have specific dictatorship?
C) to be able to change reforms arbitrarily?
 
Sorry, I think it was a bad choice of words. By faction neutral decision I meant decision that suits every country, not just a specific country.

My goal is to make a decision that changes the "Upper House Composition" reform to "Ruling Party Only". That's literally the name of the reform. Both the reform's in-game description and comments from players on the internet make me believe that this reform makes the Upper House Composition be 100% from the ideology of the ruling party. However this is not working for me.
 
Is it already existing mod you are altering or is it vanilla game? If it's mod what mod is it? What file is it and where is the file in question?

I know how to change upper house composition but that's temporary solution, it won't prevent it changing over time to something else. It won't ban any parties.
 
I play HFM.

The relevant file is probably common/issues where the reforms are listed, as well as my decision file.

Seek the upper_house_composition reform in the issues file. That is the reform I'm talking about. I wonder why it doesn't work and what effects it is supposed to have.
 
This might sound dumb, but try using the "upperhouse" console command to reform the upper house.
 
Ok, I'm still not sure if I understood correctly but does your decision look something like this?

Code:
assembly = {
        alert = no
           
        potential = {
            ai = no
        }
        allow = {
            NOT = { upper_house_composition = party_appointed }
        }
        effect = {
            political_reform = party_appointed
        }
        ai_will_do = {
            factor = 0
        }
    }

If all you want is to enact this one reform then your people are going to wish to change it sooner or later.

You could create this decision as well if you want to boost your party support:
Code:
    cherrymandarin = {
        alert = no
           
        potential = {
            ai = no
        }
        allow = {
            ai = no
        }
        effect = {
            ruling_party_support = 1
        }
        ai_will_do = {
            factor = 0
        }
    }
Let me know if this worked or not.
 
Last edited:
Just curious...
Do you still need to register the game to post in the User Modifications subforum
or why are you posting your modding questions in the general forum ?

If yes, then i won't complain, as it will be the last forum where that were still required as far as i know, without any reason provided on why when i tried to find out about that several times at other occasions.
 
Just curious...
Do you still need to register the game to post in the User Modifications subforum
or why are you posting your modding questions in the general forum ?

If yes, then i won't complain, as it will be the last forum where that were still required as far as i know, without any reason provided on why when i tried to find out about that several times at other occasions.
I don't know.

Sorry. I'm a noob. I'm not really an active user of this forum, but rather just someone who constantly has questions and issues about Vic2. I will pay more attention to where I post threads in the future.
 
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Ok, I'm still not sure if I understood correctly but does your decision look something like this?

Code:
assembly = {
        alert = no
          
        potential = {
            ai = no
        }
        allow = {
            NOT = { upper_house_composition = party_appointed }
        }
        effect = {
            political_reform = party_appointed
        }
        ai_will_do = {
            factor = 0
        }
    }

If all you want is to enact this one reform then your people are going to wish to change it sooner or later.

You could create this decision as well if you want to boost your party support:
Code:
    cherrymandarin = {
        alert = no
          
        potential = {
            ai = no
        }
        allow = {
            ai = no
        }
        effect = {
            ruling_party_support = 1
        }
        ai_will_do = {
            factor = 0
        }
    }
Let me know if this worked or not.
Sure, I know my people will be furious and seek to overturn my reform. That's a non-issue to me, though, as I wish to simulate real-life situations in which democratic rulers stage coups in order to become autocratic rulers. This would naturally come with significant penalties in several areas, and very difficult to maintain for a long period of time, just like in real life.

Yep, all I want is a decision that selects the reform Ruling Party Only for my nation.

I believe I have already successfully created this decision. The problem I'm facing is that the reform doesn't seem to cause the effect that I intended. It does not remove opposition parties from the Upper House as I expected it to.