ari: whatever the events dictate
cent: move up by slider moves
inno: let events drop it somewhat; don't use DP''s unless you have nothing else
merc: move down with slider moves
offensive: up w/ moves
land: up w/ moves
quality: no real priority
serfdom: low priority (towards serfdom)
depending on who your neighbours are, first offensive (and land) or cent; then mercantilism (at the start, you probably don't have the money for too many settlers anyway)
Russia is very suited to "backwards" sliders (essentially non-hypertech) and events are trying to keep your there, too...
cent: move up by slider moves
inno: let events drop it somewhat; don't use DP''s unless you have nothing else
merc: move down with slider moves
offensive: up w/ moves
land: up w/ moves
quality: no real priority
serfdom: low priority (towards serfdom)
depending on who your neighbours are, first offensive (and land) or cent; then mercantilism (at the start, you probably don't have the money for too many settlers anyway)
Russia is very suited to "backwards" sliders (essentially non-hypertech) and events are trying to keep your there, too...