This is an attempt to develop a rule system that will prevent the prevalence of TOTAL WAR in our games. Nations during this time did not practice total war and total war is extremely unbalancing in the long term. This rule system is intended to be supplemented by various house rules practiced by GMs. The goal is to provide a more historical, realistic, and enjoyable MP experience. If you dont want to play a game with rules that limit player behavior for historical/realistic purposes, dont use these rules. But if you do, I hope they prove useful to you.
- Map Diffusion: Oceanic Exploration and Claimed Provinces made by the major exploring nations will slowly leak into the rest of the world. Every session, the sea and claimed provinces known by any player nation three sessions ago will be edited to all nations.
- War Declaration: War CANNOT BE DECLARED against a player nation without a casus belli before 1648 (Peace of Westphalia). War CANNOT BE DECLARED against a player nation that has been at war against another player for more than three years. War CANNOT BE DECLARED against a player nation with whom you have a Royal Marriage or for five years after breaking a Royal Marriage.
Note: All CB shields on opponent capitals build into a scenario should be removed prior to beginning play.
- Alliances: Any player nation that answers an alliance call from another player nation CANNOT acquire land in the peace treaty. They may only support their ally's claims. This applies to offensive and defensive sides of the war.
- Peace Treaties: A nation can only take one COT province, up to three non-COT provinces, or up to five colonies/trading posts in a peace treaty. Once signed, treaties are subject to the rule of law.
- Vassalage: While vassalized, the vassal must be allied to the overlord. A vassal cannot declare war against any player nation, regardless of CB. Vassals may only answer the alliance calls of their overlord. Vassalage shall be treated as a contract between two nations for a specified number of years. Overlords may be required by terms of a vassalage contract to provide specified resources to the vassal (gold, land, etc). The exact terms of the contract are left to the player. Once agreed upon, the contract is subject to the rule of law.
- National Provinces: Between each session, each player may specify one province that borders an existing national province to become a national province. This cannot be used to make another nation's capital a national province.
- Rule of Law: Any peace treaty, vassalage contract, or in-game truce CANNOT BE VIOLATED without GM permission.
- Counter-Reformation: If you switch to CRC, you must stay CRC until the Edict of Tolerance. CRC nations cannot declare war on Catholic player nations unless they are allied to a Protestant or Reformed nation.
- Technology: At the end of every session, all players that are two CRTs behind or more will have the appropriate technology raised to only one CRT behind.
- War Demands: Upon any declaration of war against another player, the attacking player must immediately make public war demands. If the defending player agrees to those demands, peace must be concluded as soon as the demands may be made using the game engine (non-core provinces need to be captured, for example). The attacker may not change their demands if the defender agrees at this time. However, if the defender refuses to immediately submit to the attacker's demands, they may be changed at a later date.
Comments are appreciated as always
- Map Diffusion: Oceanic Exploration and Claimed Provinces made by the major exploring nations will slowly leak into the rest of the world. Every session, the sea and claimed provinces known by any player nation three sessions ago will be edited to all nations.
- War Declaration: War CANNOT BE DECLARED against a player nation without a casus belli before 1648 (Peace of Westphalia). War CANNOT BE DECLARED against a player nation that has been at war against another player for more than three years. War CANNOT BE DECLARED against a player nation with whom you have a Royal Marriage or for five years after breaking a Royal Marriage.
Note: All CB shields on opponent capitals build into a scenario should be removed prior to beginning play.
- Alliances: Any player nation that answers an alliance call from another player nation CANNOT acquire land in the peace treaty. They may only support their ally's claims. This applies to offensive and defensive sides of the war.
- Peace Treaties: A nation can only take one COT province, up to three non-COT provinces, or up to five colonies/trading posts in a peace treaty. Once signed, treaties are subject to the rule of law.
- Vassalage: While vassalized, the vassal must be allied to the overlord. A vassal cannot declare war against any player nation, regardless of CB. Vassals may only answer the alliance calls of their overlord. Vassalage shall be treated as a contract between two nations for a specified number of years. Overlords may be required by terms of a vassalage contract to provide specified resources to the vassal (gold, land, etc). The exact terms of the contract are left to the player. Once agreed upon, the contract is subject to the rule of law.
- National Provinces: Between each session, each player may specify one province that borders an existing national province to become a national province. This cannot be used to make another nation's capital a national province.
- Rule of Law: Any peace treaty, vassalage contract, or in-game truce CANNOT BE VIOLATED without GM permission.
- Counter-Reformation: If you switch to CRC, you must stay CRC until the Edict of Tolerance. CRC nations cannot declare war on Catholic player nations unless they are allied to a Protestant or Reformed nation.
- Technology: At the end of every session, all players that are two CRTs behind or more will have the appropriate technology raised to only one CRT behind.
- War Demands: Upon any declaration of war against another player, the attacking player must immediately make public war demands. If the defending player agrees to those demands, peace must be concluded as soon as the demands may be made using the game engine (non-core provinces need to be captured, for example). The attacker may not change their demands if the defender agrees at this time. However, if the defender refuses to immediately submit to the attacker's demands, they may be changed at a later date.
Comments are appreciated as always