- Dec 14, 1999
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Could be useful in some locations, but you need access to fresh water..
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There would be a map to know where you have fresh water? Or maybe it's shown in terrain map?
Also, if you have fresh water in location A and location B is adjacent to loc. A with no fresh water, if I build an irrigation system in location A can I build it in location B? Like an irrigation network
Rather easily. Just make the two buildings mutually exclusive. Then just have a production method for various buildings that would benefit from water power that they could switch to if a watermill is present.Would be cool if countries could either build irrigation (more food) or watermills (more production) on rivers, depending on geography/climate, which would represent the focus on irrigation in Monsoon Asia, as well as the focus on watermills in Western Europe. Not sure how that could be modded in, though.
Well, that ignores the geography and climate restrictions, though. That's what I was talking about.Rather easily. Just make the two buildings mutually exclusive. Then just have a production method for various buildings that would benefit from water power that they could switch to if a watermill is present.
Then just code up the AI logic on construction as to whether or not it needs more food in that location or more production to decide which to go with. The rest should follow, if the setup is right.
‘Food production +5%’ – is it valid only for background food production by unoccupied peasants, or does it also affect the extraction of all food-related Raw Goods in buildings, farms (like wool, livestock, olives etc.)?
Well, I guess fish would benefit from access to water too...Fish too? That seems... fishy.
Could this building also be used to sort of simulate drainingAdjacent to a lake or river.
Marsh is topography, farmlands is vegetation.Could this building also be used to sort of simulate draining marshes to farmlands? (I.e. be buildable in locations that are not next to lake or river but are marsh terrain?)
Would be cool if countries could either build irrigation (more food) or watermills (more production) on rivers, depending on geography/climate, which would represent the focus on irrigation in Monsoon Asia, as well as the focus on watermills in Western Europe. Not sure how that could be modded in, though.
Don't see a reason to make irrigation and sawmill mutually exclusive. The reason Asia focussed more on irrigation is basically down to stapple crop grown, rice, which is very thirsty. All that geography does is change the underlying technology of the irrigation system. That is why you see padi rice terrace farms in the hills, mountains of Asia as they need to slow down the water, where in flatland you will see canals, reservoirs, sluices and a powered system like wheel, screw or shaduf to transport the water against gravity into and within the irrigation system. No need for any of that in Western Europe because we didn't grow rice so could use some of the same technology for other purposes.Well, that ignores the geography and climate restrictions, though. That's what I was talking about.
Sawmill?Don't see a reason to make irrigation and sawmill mutually exclusive. The reason Asia focussed more on irrigation is basically down to stapple crop grown, rice, which is very thirsty. All that geography does is change the underlying technology of the irrigation system. That is why you see padi rice terrace farms in the hills, mountains of Asia as they need to slow down the water, where in flatland you will see canals, reservoirs, sluices and a powered system like wheel, screw or shaduf to transport the water against gravity into and within the irrigation system. No need for any of that in Western Europe because we didn't grow rice so could use some of the same technology for other purposes.
‘Food production +5%’ – is it valid only for background food production by unoccupied peasants, or does it also affect the extraction of all food-related Raw Goods in buildings, farms (like wool, livestock, olives etc.)?