Ever since SotS Prime, 1.0 there was this interesting mission section called Extended Range. Back then it even made sense for Sol-Force. Most other species had to calcualte wheter it would be better to send a ER or just shell out the slightly more expensive (but also much longer ranged) Tankers for this role instead.
Then SotS2 happened, Sol Fleets can now refuel in transit like everyone else and every fleet must have an admiral and a CnC to work. So suddenly ER ships are de facto useless. Sure they can increase fleet endurance (as the middle value of fleet endurance seems to be used). But as tankers have to go on the battlefield anyway (so arming and armoring them is less of an issue) you can just take one tanker and a decent amount of battleships instead of a bunch of ER. And still likely end up ahead.
Here some ideas on how to make them usefull again:
- Consider allowing survey missions to not require an Admiral (similar to reserve Transfer missions), but then only ships that can go in such a admiral-less fleet is ships with ER mision section.
- Consider letting the ER ships count as "micro CnC". Each ship only adds enough CP to have itself in the fleet (6 CP or 18 CP for Dread ER). But multiple ER add thier CP values till they hit the CnC maximum (So 5 ER ships would provide and comsume 30 CP, but you can't go beyond to total max of 54 for a CnC at start)
- As they are supposed to be scouts, they should have improved survey ability. Right now travel time takes up a insignificant amount of time, the survey time is the most significant amoutn. And mostly I just throw CnC+Drone Cariers a it, as Drones seems to reduce scounting times quite a bit.
- consider making them a single Section Destroyer sized ship with a destroyer sized Upkeep (500/ship) and CP (2 CP/ship) cost. That would allow to have more along for less production/upkeep cost (wich could improve survey times).
Otherwise you might as well take them out and let the AI throw Dronecarriers at the problem, as drones became a starting tech anyway.
Then SotS2 happened, Sol Fleets can now refuel in transit like everyone else and every fleet must have an admiral and a CnC to work. So suddenly ER ships are de facto useless. Sure they can increase fleet endurance (as the middle value of fleet endurance seems to be used). But as tankers have to go on the battlefield anyway (so arming and armoring them is less of an issue) you can just take one tanker and a decent amount of battleships instead of a bunch of ER. And still likely end up ahead.
Here some ideas on how to make them usefull again:
- Consider allowing survey missions to not require an Admiral (similar to reserve Transfer missions), but then only ships that can go in such a admiral-less fleet is ships with ER mision section.
- Consider letting the ER ships count as "micro CnC". Each ship only adds enough CP to have itself in the fleet (6 CP or 18 CP for Dread ER). But multiple ER add thier CP values till they hit the CnC maximum (So 5 ER ships would provide and comsume 30 CP, but you can't go beyond to total max of 54 for a CnC at start)
- As they are supposed to be scouts, they should have improved survey ability. Right now travel time takes up a insignificant amount of time, the survey time is the most significant amoutn. And mostly I just throw CnC+Drone Cariers a it, as Drones seems to reduce scounting times quite a bit.
- consider making them a single Section Destroyer sized ship with a destroyer sized Upkeep (500/ship) and CP (2 CP/ship) cost. That would allow to have more along for less production/upkeep cost (wich could improve survey times).
Otherwise you might as well take them out and let the AI throw Dronecarriers at the problem, as drones became a starting tech anyway.