108b4: savegame issues
1) In a current savegame I saw an odd duplication in the attachment preferences section, a duplicate entry for b_u10
The last entry is obviously intended for b_u20.
In other sections of the savegame (AI build preferences, build cost/time, supply stock, models etc) the second b_u10 is always stored separately and also not affected by changes made to b_u10.
If time permits please modify the way attachment prefs are stored inside the savegame, I suggest to store only brigade parameters for matching types (land div prefs should only list none and brigades set up as land_unit_type, etc). Saving it in a human-readable format would be even better.
2) The IC allocation to the infrastructure/province repair slider is still not stored inside a savegame.
3) May be just a cosmetic issue: land units loaded onto transport ships have their leader and division data not stored in the usual human-readable format but in a single line.
4) Some units in production have a strange way to store their attached brigades
Note the two duplicate "extra" entries with only one matching "brigade_model" and the second brigade attachment as extra1/brigade_model1 instead of extra2/brigade_model2. At least an investigation should be made why there's a duplicate "extra" storage. I assume the -1 for higher brigae models is working as intended for disabled/nothing attached. This applies to all unit type, land/air/naval.
BTW a setting in the game options to disable recording of battle history/recorded leader events would be nice. It blows up the savegame just for some flavour.
1) In a current savegame I saw an odd duplication in the attachment preferences section, a duplicate entry for b_u10
Code:
attachment_preferences = { infantry = { extra1 = { (snip) b_u1 = 0 b_u2 = 0 b_u3 = 0 b_u4 = 0 b_u5 = 0 b_u6 = 0 b_u7 = 0 b_u8 = 0 b_u9 = 0
b_u10 = 0 b_u11 = 0 b_u12 = 0 b_u13 = 0 b_u14 = 0 b_u15 = 0 b_u16 = 0 b_u17 = 0 b_u18 = 0 b_u19 = 0 b_u10 = 0 } (snip)
In other sections of the savegame (AI build preferences, build cost/time, supply stock, models etc) the second b_u10 is always stored separately and also not affected by changes made to b_u10.
If time permits please modify the way attachment prefs are stored inside the savegame, I suggest to store only brigade parameters for matching types (land div prefs should only list none and brigades set up as land_unit_type, etc). Saving it in a human-readable format would be even better.
2) The IC allocation to the infrastructure/province repair slider is still not stored inside a savegame.
3) May be just a cosmetic issue: land units loaded onto transport ships have their leader and division data not stored in the usual human-readable format but in a single line.
Code:
landunit = {
id = { type = 4712 id = 513260 }
name = "XIV Corps"
location = 0
home = 22
mission = { type = none target = 2410 missionscope = 0 percentage = 0.0200 night = no day = yes }
date = { year = 1940 month = may day = 1 hour = 0 }
development = no
morale = 0.5000
leader = { id = { type = 6 id = 1211 } name = "Mansergh" picture = "gfx\interface\pics\L1211.bmp" category = general rank = 2 rank_year = 1940 rank_year = 1943 rank_year = 1990 rank_year = 1990 max_skill = 7 startyear = 1940 endyear = 1960 skill = 3 experience = 40.0000 trait = logistics_wizard trait = offensive_doctrine changed = yes }
division = { id = { type = 4712 id = 512845 } name = "15th 'Scottish' Division" model = 0 brigade_model = 0 type = motorized extra = engineer strength = 100.0000 organisation = 54.0000 morale = 70.0000 experience = 0.0000 defaultorganisation = 50.0000 redep_unit_name = "" supplies = 4.0719 oil = 24.5000 max_supply_stock = 20.1600 max_oil_stock = 24.5000 maxspeed = 12.0000 supplyconsumption = 1.3200 fuelconsumption = 3.5000 defensiveness = 20.0000 toughness = 20.0000 softness = 87.0000 suppression = 2.0000 airdefence = 4.0000 softattack = 12.0000 hardattack = 2.0000 transportweight = 30.0000 airattack = 3.0000 speed_cap_art = 10.0000 speed_cap_eng = 10.0000 speed_cap_aa = 10.0000 speed_cap_at = 10.0000 artillery_bombardment = 0.0000 }
dig_in = 0.0000
attack = { year = 0 month = january day = 0 hour = 0 }
target = 1862
staging_province = 1798
}
Code:
division_development = {
id = { type = 4712 id = 461785 }
name = "HMS Cleopatra"
progress = 2.0000
location = 19
cost = 3.0000
date = {
year = 1941
month = june
day = 3
hour = 0
}
manpower = 1.3000
close_when_finished = yes
waitingforclosure = no
total_progress = 0.8867
size = 4
done = 1
days = 160
days_for_first = 126
gearing_bonus = 0.2392
type = light_cruiser
extra = naval_anti_air_s
extra = naval_anti_air_s
extra1 = naval_radar_s
extra2 = none
extra3 = none
extra4 = none
model = 3
brigade_model = 2
brigade_model1 = 0
brigade_model2 = -1
brigade_model3 = -1
brigade_model4 = -1
}
BTW a setting in the game options to disable recording of battle history/recorded leader events would be nice. It blows up the savegame just for some flavour.
Last edited:
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