maybe this is general discussion, but it's about event scripting.
although scaled effects(gold, prestige, piety) should add balance to the game, it's my impression they turn it unbalanced.
first: the mass income from marriage
repeat
marry old lady
kill wife
until rich=obscenely;
you can get too much wealth too soon from marriages because of scaled marriage tax. you develop too fast and within a century there is too much cash
on the other hand, scaled piety and prestige are minimal, since they seem to be based on yearly income, so choosing between 20 prestige and 10k gold is not really a choice.
on the other hand: instead giving allowance to kids to go on trips you can fund a world war when you have a big kingdom
or recruiting a new courtier. is that chaplain really worth those thousands pieces of gold.
it somehow seems to me that scaled events are unapropriate, and that in most cases should have a fixed value.
although scaled effects(gold, prestige, piety) should add balance to the game, it's my impression they turn it unbalanced.
first: the mass income from marriage
repeat
marry old lady
kill wife
until rich=obscenely;
you can get too much wealth too soon from marriages because of scaled marriage tax. you develop too fast and within a century there is too much cash
on the other hand, scaled piety and prestige are minimal, since they seem to be based on yearly income, so choosing between 20 prestige and 10k gold is not really a choice.
on the other hand: instead giving allowance to kids to go on trips you can fund a world war when you have a big kingdom
or recruiting a new courtier. is that chaplain really worth those thousands pieces of gold.
it somehow seems to me that scaled events are unapropriate, and that in most cases should have a fixed value.