I'm wondering if anyone, in their tweaking of the various game files for scenarios, has come across audio bugs generated by those tweaks. I'm asking because I and a few others have come across a sound bug seemingly restricted to one scenario, 'Fantasia'. It seems to occur post-1600 and creates a perpetual noise fugue/loop that isn't affected by the in-game audio controls (music or effects). The only solution right now is simply turning the computer's speakers off.
The most obvious common thread so far between the victims is that it only occurs in that scenario. I'm wondering if it might be something in the scenario script and if anyone had had a parallel experience in their own scripting.
(The reference post for this is '1654 A Bad Year' on in the Support section)
((My specs for reference:
Athlon 700 with 256 ram.
MSI motherboard, the bios is at the latest update.
GeForce DDR (Nvidia 6.31 drivers)
Sound Blaster Live Platinum (most recent drivers)
Windows 98
DirectX 8.0a
DVD Rom
HP 9100 CD read/writer))
The most obvious common thread so far between the victims is that it only occurs in that scenario. I'm wondering if it might be something in the scenario script and if anyone had had a parallel experience in their own scripting.
(The reference post for this is '1654 A Bad Year' on in the Support section)
((My specs for reference:
Athlon 700 with 256 ram.
MSI motherboard, the bios is at the latest update.
GeForce DDR (Nvidia 6.31 drivers)
Sound Blaster Live Platinum (most recent drivers)
Windows 98
DirectX 8.0a
DVD Rom
HP 9100 CD read/writer))