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ConjurerDragon

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Apr 19, 2005
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In the scenario files it is possible to e.g. define that control of a province has changed in 1415 already for a scenario like the Grand Campaign in AGCEEP that starts 1419.

Is it possible too, to set the start date of a vassalization to an earlier date?

e.g. the Union of Kalmar vassalizations start currently all on 01.01.1419 with 0 years duration but Erik / Eirik / Bogislav became King of Norway and Sweden before.
 
Yes and yes.

Vassalization just add startdate = { }

Code:
    alliance = {
        id = { type = 6000 id = 35 }
        type = vassalization
        startdate = { year = 1400 }
        expirydate = { year = 1550 }
        participant = { FRA AUV }
    }

vassal.png


For province just add province = { } entry in scenario .inc file (1419.inc for GC)

Code:
province = { 
     id = 385 # Paris
     control = { day = 20 month = august year = 1377 }
    ownerchange = { day = 9 month = march year = 1350 }
}
control.png


Owned.png

Hope it helps!!
 
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Reactions:
When I put

province = { id = 308 nationalism = { year = 1438 month = january day = 1 } } #Gotland

in 1419_Provinces_Misc.inc

and

province = {
id = 308 # Gotland aquired from Teutonic Order 1408
control = { year = 1408 }
ownerchange = { year = 1408 }
}

in 1419 - The Grand Campaign

Then the game correctly shows ingame that Gotland is controlled and owned by Denmark since 1408.

However I would have expected Gotland to have 2% nationalism. Aquired 1408 starting with 3% but after 10 years only 2% left. However the game shows me still 3% starting in 1419...?
 
Okay so seems it goes like this:

First keep all province entries in one file, I'm using default GC copied from vanilla so 1419.inc.
Then you need to change Gotland from cored to claimed province, core provinces don't get nationalism.
And it turns out that the date in nationalism = { } line actually counts the startdate, so you might not even need control and ownerchange.

Code:
province = {
id = 308 # Gotland aquired from Teutonic Order 1408
#control = { year = 1408 }
#ownerchange = { year = 1408 }
nationalism = { year = 1408 month = january day = 1 }
}

Even with control and ownerchange commented out it seems the game sets both dates to nationalism's startdate, both show up as 1408 in my game. And only nationalism command is active.

Gotland.png


This actually has interesting implications. You could for example set nationalism of some non-core provinces to like 1450 and only then the nationalism would start ticking it seems.
 
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Reactions:
...
First keep all province entries in one file, I'm using default GC copied from vanilla so 1419.inc.
Then you need to change Gotland from cored to claimed province, core provinces don't get nationalism.

That I already did as I had nationalism, just not the expected amount of it.

And it turns out that the date in nationalism = { } line actually counts the startdate, so you might not even need control and ownerchange.

Code:
province = {
id = 308 # Gotland aquired from Teutonic Order 1408
#control = { year = 1408 }
#ownerchange = { year = 1408 }
nationalism = { year = 1408 month = january day = 1 }
}

Even with control and ownerchange commented out it seems the game sets both dates to nationalism's startdate, both show up as 1408 in my game. And only nationalism command is active.

No, without ownerchange and control the helptext when hovering over the shields in the province screen does still show control and owned since 1419 which I do not want. To have it show since 1408 both entries are needed.


...
This actually has interesting implications. You could for example set nationalism of some non-core provinces to like 1450 and only then the nationalism would start ticking it seems.

I wrongly thought that I would need to set the END of nationalism, when the 30 years are over and nationalism fades away and set it to 1438 instead of 1408 in the first attempt. Then I left month and day away and used only year and got 3%. Only when I practically completely copied your line did it work and now shows 2%. Thankyou!