Good evening,
I was looking into ships the last days and sadly I realised that the science and construction ship functionalities seems to be unique. It's only possible to define military ships even when you say it's a civilian ship. Problems so far:
I was looking into ships the last days and sadly I realised that the science and construction ship functionalities seems to be unique. It's only possible to define military ships even when you say it's a civilian ship. Problems so far:
- Like military ships you can only add admirals. Couldn't find any options about leaders and ships. It would be nice if we could choose between {no_leader, scientist, admiral}.
- Couldn't find anything about actions and interactions with the world itself. Options like {can_survey, can_build xy, ..} are missing?
- There are fleets and fleets have ships. When I build a civilian ship with e.g. a science icon I still have a military fleet with military icon.
- Couldn't find any options for starting units. I think that is crucial for alternate starting scenarios like Pre-FTL or maybe for species which are not distinguishing between science and construction ship.
- Customisable interaction with planets. Is it possible to add more actions when you right click on a planet? e.g. "Start Manned Research Mission". Basically an opportunity to trigger some gameplay-events.
- Additionally it would be interesting when you could lock certain ships after some actions, so they can not be controlled directly from the player.