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unmerged(111021)

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Aug 15, 2008
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  • Europa Universalis: Rome
Bought game yesterday but it keeps freezing up, screen goes black and the last fraction of a second of music goes into a loop. I'm no big gamer, but it seems like a problem with my graphics card.

Machine: HP HDX9000 (notebook)
Graphics Card: ATI Mobility Radeon HD 2600XT

Couldn't find that diagnostic .txt file you mention in the first sticky post.

Thanks for any help...
 
Oh, forgot to add that I've upgraded the game to 1.3 and I've tried playing with multisampling at 0 and no trees. I've also attached the DxDiag.txt file.
 

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The only issue I see in there is your video driver, check with HP for a newer version.

The other files we need are Rome/settings.txt and Rome/logs/system.txt
 
Extra files attached...

AndrewT said:
The only issue I see in there is your video driver, check with HP for a newer version.

The other files we need are Rome/settings.txt and Rome/logs/system.txt

Hi there, thanks for getting back to me. I've attached the two files requested (had to rename system.log to system.txt to get it uploaded). As for the video driver, I followed through the support pages on HP I got to this page to download the driver:

http://h10025.www1.hp.com/ewfrf/wc/...&cc=us&lang=en&os=2093&product=3463529&dlc=en

The driver on this page appears to be a slightly later version (8.42-07... at HP vs 8.403 on my machine), however the link to actually download that (11MB) file is ridiculously slow (>1KB/sec). If you can point me to somewhere else where I could find that driver (I searched the ATI site, but couldn't see it there), that would be great.

This is a real shame, I love the game, but it's just not playable at the moment.
 

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  • system.txt
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I'm not promising a new video driver will help, but I just don't see anything else wrong :) The other site you can get new drivers from is www.omegadrivers.net , especially good for laptops where the vendors try to control driver release.

The only other suggestion is to try setting fullScreen=no in settings.txt
 
AndrewT said:
The only other suggestion is to try setting fullScreen=no in settings.txt

Well, I tried that and it appears to have done the trick. I wonder if there's not something going on here. My monitor's natural resolution is 1680 x 1050, whereas when the game was crashing it was filling out the screen at 1024 x 768.

I will try setting the resolution of the game to 1680 x 1050 and running it in fullscreen mode again and post my findings here for the next guy.