Hi, all;
I was a big fan of your HoI mod; never played Vanilla after I found it!
So I'm glad to hear/read about your intentions for HoI2.
I'd like to help re: scripting events or compiling databases, if you need me. I will accept "assignments", should you have something for me to do, or I will perhaps try my hand "freelance" (so to speak).
I have a question, first, though:
Although I'm a fan of "realism" and historicity, I dislike rigid, linear events, i.e. something always triggering on a given date, no matter what. Therefore I was wondering how difficult it is to script events with a more "random" factor, i.e. dependent on other political conditions, et al. I know it can be done, but I have limited experience with scripting, and wouldn't want to get in over my head...
What I'd to see in the game, for example -- and what I wouldn't mind doing, if I can -- is having leaders, ministers, and tech teams show up (and die!) randomly, rather than scripting them to drop like flies the first few weeks of each year (tedious and unrealistic!), or alternatively be there throughout the entire game (boring and unrealistic!).
Anyway, is this possible, and if so, would that be something you'd want to incorporate into CORE, and if so is anyone working on it yet, and if not, can I offer my assistance? <whew... get all that?
>
Jeff
I was a big fan of your HoI mod; never played Vanilla after I found it!
I'd like to help re: scripting events or compiling databases, if you need me. I will accept "assignments", should you have something for me to do, or I will perhaps try my hand "freelance" (so to speak).
I have a question, first, though:
Although I'm a fan of "realism" and historicity, I dislike rigid, linear events, i.e. something always triggering on a given date, no matter what. Therefore I was wondering how difficult it is to script events with a more "random" factor, i.e. dependent on other political conditions, et al. I know it can be done, but I have limited experience with scripting, and wouldn't want to get in over my head...
What I'd to see in the game, for example -- and what I wouldn't mind doing, if I can -- is having leaders, ministers, and tech teams show up (and die!) randomly, rather than scripting them to drop like flies the first few weeks of each year (tedious and unrealistic!), or alternatively be there throughout the entire game (boring and unrealistic!).
Anyway, is this possible, and if so, would that be something you'd want to incorporate into CORE, and if so is anyone working on it yet, and if not, can I offer my assistance? <whew... get all that?
Jeff