I will start off by saying that I don't know whether that was intentional or not - maybe it is the way devs wanted this system to be used.
So, I started playing this game and a I noticed how big maintenance was. Not in the beginning, no - but as I progressed, I build more stuff, as you do. Expanding food, energy, living space, research (big on that) - but not so much in terms of producing machine parts, metals and electronics (polymers are less of a problem). I had a single factory of everything, gradually increasing the number of shifts and upgrading them. But at some point it became evident that I need a second line. Second line is a big deal - I need more rare metals, more metals, a lot more people, food, new dome, infrastructure. It was all a bit of a snowball.
But then I read on this forum that 2 scrubbers negate each others maintenance. So I went to check it out by myself. Fast forward a few days of gameplay - now I can't play without them. Scrubbers are my everything. Without them I will find myself in a vicious cycle of ever expanding base. I will spread out, mine out stuff and leave basically useless mining domes behind, only to place another one, and another etc.
Now, by that time I will most likely have a Mohole, which covers most of a mid to large sized colony needs - but only if I use scrubbers literally everywhere. The fact that one institute, one uni and one school have combined maintenance cost of around 1.5-2 electronics per sol is insane. As much as the fact that 2 scrubbers (10 electronics once) negate these costs completely, at a cost of 30 energy.
And that's the last bit - scrubbers give you basically free energy. You just need to place down anything you like, depending on breakthroughs and elevation.
So, I might be totally wrong, but after 65 hours I see scrubber a single most important building in the entire game. Which is, by definition, a bit of a bad design. Now I don't want devs to just nerf them to the ground or just remove from the game - just that I see this ridiculous overimportance of a signle building a bit concerning.
So, I started playing this game and a I noticed how big maintenance was. Not in the beginning, no - but as I progressed, I build more stuff, as you do. Expanding food, energy, living space, research (big on that) - but not so much in terms of producing machine parts, metals and electronics (polymers are less of a problem). I had a single factory of everything, gradually increasing the number of shifts and upgrading them. But at some point it became evident that I need a second line. Second line is a big deal - I need more rare metals, more metals, a lot more people, food, new dome, infrastructure. It was all a bit of a snowball.
But then I read on this forum that 2 scrubbers negate each others maintenance. So I went to check it out by myself. Fast forward a few days of gameplay - now I can't play without them. Scrubbers are my everything. Without them I will find myself in a vicious cycle of ever expanding base. I will spread out, mine out stuff and leave basically useless mining domes behind, only to place another one, and another etc.
Now, by that time I will most likely have a Mohole, which covers most of a mid to large sized colony needs - but only if I use scrubbers literally everywhere. The fact that one institute, one uni and one school have combined maintenance cost of around 1.5-2 electronics per sol is insane. As much as the fact that 2 scrubbers (10 electronics once) negate these costs completely, at a cost of 30 energy.
And that's the last bit - scrubbers give you basically free energy. You just need to place down anything you like, depending on breakthroughs and elevation.
So, I might be totally wrong, but after 65 hours I see scrubber a single most important building in the entire game. Which is, by definition, a bit of a bad design. Now I don't want devs to just nerf them to the ground or just remove from the game - just that I see this ridiculous overimportance of a signle building a bit concerning.