I'm wondering if this is a minority opinion on SD gameplay.
Since the launch of the Santa Claws update in December, I have just not been able to enjoy playing SD. Although this is my first post, I played consistently since day 1 of the open beta. I absolutely loved this game from the start. Sadly, I'm thinking about uninstalling it now. I hadn't played for two months and tried again the other night. The vehicle critical system has just killed the gameplay for me. I don't claim that it's a balance issue, but rather that it just makes the combat too slow and ultimately not fun. I much preferred the faster time to kill that has been implemented in this game up until December.
Does anyone else feel this way? Is there any chance that these changes will ever be reverted? I felt that the gameplay had a very good feel to it right before that patch. I didn't even by the second DLC since I was having such a hard time having an enjoyable experience with SD again.
I'm considering trying to make a mod (never done it before, not even sure I have the necessary skills) to revert the changes and include some of my own. I'll include the ideas below from another post I just made on reddit.
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Since the launch of the Santa Claws update in December, I have just not been able to enjoy playing SD. Although this is my first post, I played consistently since day 1 of the open beta. I absolutely loved this game from the start. Sadly, I'm thinking about uninstalling it now. I hadn't played for two months and tried again the other night. The vehicle critical system has just killed the gameplay for me. I don't claim that it's a balance issue, but rather that it just makes the combat too slow and ultimately not fun. I much preferred the faster time to kill that has been implemented in this game up until December.
Does anyone else feel this way? Is there any chance that these changes will ever be reverted? I felt that the gameplay had a very good feel to it right before that patch. I didn't even by the second DLC since I was having such a hard time having an enjoyable experience with SD again.
I'm considering trying to make a mod (never done it before, not even sure I have the necessary skills) to revert the changes and include some of my own. I'll include the ideas below from another post I just made on reddit.
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- Revert back to the original vehicle combat. The meta that the Santa Claws update produced is just awful in my opinion, and has severely negated the importance of tactical maneuvering in favor of simply amassing units to take ground. Armored vehicles take WAY too many shots before being destroyed. If you were to keep anything, allow the crits (like bailout, internal frags, etc) to be fixed by supply vehicles, but don't make crits as prevalent as they are now.
- Make pricing and availability comparable across all decks. I would have to write a whole essay to properly address this, but the same unit should not have different costs in different divisions. The same availability principles should apply, with buffs to either availability or veterancy in accordance with the division's "theme". An example would be all decks that have M4A3s getting 3 of them in Phase B, except armor divisions may get more in Phase B or same amount with higher veterancy. Again, this point is difficult to succinctly address due to its complexity.
- Assuming the first two points have been implemented, slightly decrease the price gap between infantry and vehicle units. This would achieve a similar effect as desired in the Santa Claws update - armor would be cheaper and more viable, but could still be countered with the return of the faster paced AP mechanics of the original build. The intent is to strike a sweet spot where the loss of a tank doesn't carry the expensive loss impact on the game that it previously did, but the tanks aren't the AT sponges that they are now.
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