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AbedNego

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Aug 15, 2019
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Hi,
I got question about how exactly sectors work.

Lets assume, I got two cities:
1) City on arctic, got annexed arcadian sector, chose research upgrade
2) City on arcadian, got annexed arcadian sector, chose research upgrade
both annexed sectors are same in all aspects (forest, moutains etc) - so I annexed same sector to two different cities.
I assumed, that when I research arctic development, my city founded on arctic should get research sector lvl up. But it didnt. In fact, after I researched that and build exactly same buildings in both cities, they are completely the same. Even first city got like 1 more food icon on city center and second got one more food.

That imply that city center hex got NO EFFECT on:
1) city production (food, research, energy income)
2) sector upgrades (gained from climate techs)

Therefore you should always build city on worst possible sector, surrounded by good sectors you wanna claim? (considering city/colony center as "dead zone" with no effect)
 
Terrain traits are negated, yes. But structures still count. You can't get the exploitation bonus on them, but flat bonuses like teleporter energy or temporary buff locations still work. If you see cosmite on a crappy sector, put a colony there!
 
Terrain traits are negated, yes. But structures still count. You can't get the exploitation bonus on them, but flat bonuses like teleporter energy or temporary buff locations still work. If you see cosmite on a crappy sector, put a colony there!

yea, thats my point. basically best sector to build city is crappy one with some structure/cosmite. Not like I did so far in some rich ones. I dont think terrain/climate does give you any bonus (except like rivers +10food propably or forest). you just cant get any exploitation lvl from home city