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robiMath

Recruit
Apr 11, 2020
1
0
Hi, guys,

I wanted to ask you if anybody knows a mod to adjust the sectors. It bothers me a lot that these are generated automatically. I would like to remove some star systems and add others. I have noticed that there are mods where you can vary the distance of the automatically generated sectors, but in my opinion this is no solution. Sometimes I would like to have a star system in a sector which is 3 jumps away and a star system which is 5 jumps away. But this is not possible. In the previous sector system there was this possibility. Is it not possible to add these sectors constructed by players via mod?

I look forward to your answers.
 
It's possible, but complicate. I'm actually working on this. A small spoiler:
85OLw2P.png
 
I'm playing with system weights for each sector. I've replaced default ones with my own. So any system won't be automatically included without your actions. I've made a simple UI interface for each system where you can attach it to any neighbor sector. System receives a temporary flag which boosts the weight for specific sector to include and next day it will be incorporated. Detachment is a bit more complicated, I have to reset the ownership for a system by 1 day to expel system from an active sector.

I hope I'll be able to release the beta next few days, you can read the main thread by the link in my signature.

Code:
    system_scores = {

        # basic
        base = @irm_sector_base

        # to init
        modifier = {
            mult = @irm_sector_init
            irm_system_sector_init = { id = 01 }
        }

        # to include
        modifier = {
            mult = @irm_sector_norm
            irm_system_sector_norm = { id = 01 }
        }

    }
 
Ah, I see. Yeah, that's some very clever workarounds. I didn't even think about the fact that you can manipulate the weights.

Thanks a lot. :)