Families and players:
The Contarinis': Enewald
The Cybos': Hawkeye1489
The Cornaros': The_Guiscard
The Caminos': Velendesril
The Togliattis': Vesimir
The Falieros': SplendidTuesday
Right, welcome to my attempt at yet another community AAR, this time taking it a step further. So far, it is still simply a concept, to see if this would work in any way, and if people are interested at all.
I will be using DV with the DVIP mod installed.
If you have any ideas, please let me know.
It is the dawn of the 12th century, and the Republic of Venice has had great success under the Contarini family, seizing large amounts of land, not only in Italy, but also in the Balkans. However, as the republics power grow, rival families start to compete for power. The Contarini's complete control of the republic is endangered. The question remains though, will a new family rise to greatness, or will petty struggles between them cause their downfall?
So on with the basics of the game. The idea came after someone wrote in my former AAR about a similar game(think it was Enewald), where each player actually controlled a family, instead of simply voting for the next ruler. This, to me, seemed like an interesting thing to attempt, using the game itself as a base, and then letting players do several actions outside the game, to attempt to influence it.
Basically, each player control a family, who will attempt to rise in power and control the Republic. To do so, he must gain more councillors supporting him in the council, than any other family.
This can both be done by bribing councilmembers, but also by openly attacking other families and their holdings.
Each family has an army, completely independent of the republic itself, these can both be used to steal money from other players, and maybe even attempt a coup to overthrow the current ruler.
Included in this are also ships, as families have the ability to attack, raid and pillage other families, fellow Venetian traders and infidels.
Each turn will last 10 years, and players will be able to do a couple of actions, maybe even join up with other families to battle for control of the republic.
So on with the introduction of the families:
The Contarini Family, led by Alarico Contarini.
The Contarini's are the most powerful of the Venetian families. Alarico is not only the leader of the family, but also of the republic. Their current power may be slipping away however, as rivalries start erupting.
The Cybo Family, led by Silvestro Cybo.
The Cybo's are the second most powerful family, and the Contarini's biggest rivals. Controlling Treviso, the Cybo family holds considerable power close to Venice, and is a power to be feared.
The Cornaro Family, led by Valerio Cornaro.
The Cornaro's, while not as powerful as the Cybo family, are still influential to the political scene in Venice. Not only do they control a large army, their good relations with the church could be crucial, should they wish to take control of the republic. They control the rich lands of Aquileia.
The Camino Family, led by Cosmada Camino.
The Camino's aren't amongst the most powerful families, but can still be of importance if they play their cards right. Their army is hardly impressive, but their political power can be crucial.
The Togliatti family, led by Enzo Togliatti.
The Togliatti's are one of the weakest families in the republic, but that does not mean they do not have potential. Since they are weaker than most other families, they will have to be active behind the scenes, creating a web of alliances and use intrigue to gain the upper hand.
The Faliero Family, led by Ordelaffo Faliero.
The Faliero's are the weakest of the families, on top of that, they hold the poorest lands, and they are situated far away from Venice itself, in distant Greece. Though the Faliero's also have certain positives, they control a large fleet of galleys, and their size might just allow them to act more freely, as nobody expects anything from such a small power.
Family Stats:
The Contarini family.
Current Lands: Ragusa - 22
Family army: 1000 men.
Family fleet: 1 galley.
Income: 22 ducats.
Upkeep: 12 ducats.
Treasury: 15 ducats.
The Cybo family.
Current Lands: Treviso - 24
Family army: 800 men.
Family fleet: 0 galleys.
Income: 24 ducats.
Upkeep: 8 ducats.
Treasury: 20 ducats.
The Cornaro family.
Current Lands: Aquileia - 24
Family army: 900 men.
Family fleet: 0 galleys.
Income: 24 ducats.
Upkeep: 9 ducats.
Treasury: 20 ducats.
The Camino family.
Current Lands: Krain - 22
Family army: 600 men.
Family fleet: 0 galleys.
Income: 22 ducats.
Upkeep: 6 ducats.
Treasury: 30 ducats.
The Togliatti family.
Current Lands: Istria - 22
Family army: 600 men
Family fleet: 0 galleys.
Income: 22 ducats.
Upkeep: 6 ducats.
Treasury: 30 ducats.
The Faliero family.
Current Lands: Euboia - 20
Family army: 400 men.
Family fleet: 3 galleys.
Income: 20 ducats.
Upkeep: 10 ducats.
Treasury: 35 ducats.
The Council
The Venetian council consists of 30 seats.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
The Contarini family: 9 seats, currently in power.
The Cybo family: 4 seats.
The Cornaro family: 3 seats.
The Camino family: 3 seats.
The Togliatti family: 2 seats.
The Faliero family: 3 seats.
The church faction: 6 seats. Currently supports the Contarini family.
Church relations with the families:
Contarini: +45
Cybo: +15
Cornaro: +35
Camino: +15
Togliatti: 0
Faliero: +25
The Church therefore supports the Contarini's for the next election.
If the church hates a certain family, it may attempt to excommunicate the family. Expect grave consequences if that happens.
Political
-Attempt an assassination on a member of another family. Costs 20 ducats.
-Attempt to bribe councillors. Costs 25 ducats. (If successful, one will gain the support of a councillor.)
Church
-Support the church. (Increase relations with the church, law will be Church Supremacy, the church expects financial aid from you though.)
-Support the Burghers. (Decrease relations with the church, law will be set to Ecclesical Balance. One will recieve a higher income for as long as they support the Burghers. )
-Support neither. (Relations untouched. Law will be set to Regal Supremacy).
-Bribe members of the church. Cost 15 ducats (If successful, increases relations with the church slightly.)
Army
-Hire additional soldiers. (every 100 soldiers cost 10 ducats and 1 ducat a turn as upkeep)
-Attack another family with your army. (If successful, the entire treasure of the other family will be taken, and you will gain the support of up to three of their council members.)
-Attack a weak neighbouring county. (If successful, a random amount of gold between 20-40 is taken. Expect few casualties of your own.)
-Attack a strong neighbouring county. (If successful, a random amount of between 90-120 is taken, though the enemy is much stronger and might even retaliate.)
-Attempt a coup.(need a much larger army than the ruling family, a large gold reserve and support from several councillors to succeed.)
Trade
-Set up local trade routes. (cost 10 ducats, can let you earn up to 20 ducats. Small chance of losing everything.)
-Set up trade routes by sea. (cost 30 ducats, can earn you up to 100 ducats, though it is a much higher risk than local trade routes.)
Fleet
-Build a galley. (Cost 30 ducats and 2 ducats a turn as upkeep)
-Raid trade lanes with your galleys. (Chance to steal loot, even from other families. However, if discovered doing this, expect consequences.)
-Launch an attack on another family's harbour. (If successful, you can destroy, capture or damage the enemy fleet.)
-Launch expedition on North Africa. (If successful, one will recieve loot and in rare cases, additional ships. Large chance of failure.)
If you are interested in taking over a family, write a reply saying which you wish to take over.
Also, remember, this is still a concept and I am very open to new ideas. Anything that could improve the game, and if I've forgotten something important.
The Contarinis': Enewald
The Cybos': Hawkeye1489
The Cornaros': The_Guiscard
The Caminos': Velendesril
The Togliattis': Vesimir
The Falieros': SplendidTuesday
Right, welcome to my attempt at yet another community AAR, this time taking it a step further. So far, it is still simply a concept, to see if this would work in any way, and if people are interested at all.
I will be using DV with the DVIP mod installed.
If you have any ideas, please let me know.

It is the dawn of the 12th century, and the Republic of Venice has had great success under the Contarini family, seizing large amounts of land, not only in Italy, but also in the Balkans. However, as the republics power grow, rival families start to compete for power. The Contarini's complete control of the republic is endangered. The question remains though, will a new family rise to greatness, or will petty struggles between them cause their downfall?
So on with the basics of the game. The idea came after someone wrote in my former AAR about a similar game(think it was Enewald), where each player actually controlled a family, instead of simply voting for the next ruler. This, to me, seemed like an interesting thing to attempt, using the game itself as a base, and then letting players do several actions outside the game, to attempt to influence it.
Basically, each player control a family, who will attempt to rise in power and control the Republic. To do so, he must gain more councillors supporting him in the council, than any other family.
This can both be done by bribing councilmembers, but also by openly attacking other families and their holdings.
Each family has an army, completely independent of the republic itself, these can both be used to steal money from other players, and maybe even attempt a coup to overthrow the current ruler.
Included in this are also ships, as families have the ability to attack, raid and pillage other families, fellow Venetian traders and infidels.
Each turn will last 10 years, and players will be able to do a couple of actions, maybe even join up with other families to battle for control of the republic.
So on with the introduction of the families:
The Contarini Family, led by Alarico Contarini.

The Contarini's are the most powerful of the Venetian families. Alarico is not only the leader of the family, but also of the republic. Their current power may be slipping away however, as rivalries start erupting.
The Cybo Family, led by Silvestro Cybo.

The Cybo's are the second most powerful family, and the Contarini's biggest rivals. Controlling Treviso, the Cybo family holds considerable power close to Venice, and is a power to be feared.
The Cornaro Family, led by Valerio Cornaro.

The Cornaro's, while not as powerful as the Cybo family, are still influential to the political scene in Venice. Not only do they control a large army, their good relations with the church could be crucial, should they wish to take control of the republic. They control the rich lands of Aquileia.
The Camino Family, led by Cosmada Camino.

The Camino's aren't amongst the most powerful families, but can still be of importance if they play their cards right. Their army is hardly impressive, but their political power can be crucial.
The Togliatti family, led by Enzo Togliatti.

The Togliatti's are one of the weakest families in the republic, but that does not mean they do not have potential. Since they are weaker than most other families, they will have to be active behind the scenes, creating a web of alliances and use intrigue to gain the upper hand.
The Faliero Family, led by Ordelaffo Faliero.

The Faliero's are the weakest of the families, on top of that, they hold the poorest lands, and they are situated far away from Venice itself, in distant Greece. Though the Faliero's also have certain positives, they control a large fleet of galleys, and their size might just allow them to act more freely, as nobody expects anything from such a small power.
Family Stats:
The Contarini family.
Current Lands: Ragusa - 22
Family army: 1000 men.
Family fleet: 1 galley.
Income: 22 ducats.
Upkeep: 12 ducats.
Treasury: 15 ducats.
The Cybo family.
Current Lands: Treviso - 24
Family army: 800 men.
Family fleet: 0 galleys.
Income: 24 ducats.
Upkeep: 8 ducats.
Treasury: 20 ducats.
The Cornaro family.
Current Lands: Aquileia - 24
Family army: 900 men.
Family fleet: 0 galleys.
Income: 24 ducats.
Upkeep: 9 ducats.
Treasury: 20 ducats.
The Camino family.
Current Lands: Krain - 22
Family army: 600 men.
Family fleet: 0 galleys.
Income: 22 ducats.
Upkeep: 6 ducats.
Treasury: 30 ducats.
The Togliatti family.
Current Lands: Istria - 22
Family army: 600 men
Family fleet: 0 galleys.
Income: 22 ducats.
Upkeep: 6 ducats.
Treasury: 30 ducats.
The Faliero family.
Current Lands: Euboia - 20
Family army: 400 men.
Family fleet: 3 galleys.
Income: 20 ducats.
Upkeep: 10 ducats.
Treasury: 35 ducats.
The Council
The Venetian council consists of 30 seats.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIII
The Contarini family: 9 seats, currently in power.
The Cybo family: 4 seats.
The Cornaro family: 3 seats.
The Camino family: 3 seats.
The Togliatti family: 2 seats.
The Faliero family: 3 seats.
The church faction: 6 seats. Currently supports the Contarini family.
Church relations with the families:
Contarini: +45
Cybo: +15
Cornaro: +35
Camino: +15
Togliatti: 0
Faliero: +25
The Church therefore supports the Contarini's for the next election.
If the church hates a certain family, it may attempt to excommunicate the family. Expect grave consequences if that happens.
Political
-Attempt an assassination on a member of another family. Costs 20 ducats.
-Attempt to bribe councillors. Costs 25 ducats. (If successful, one will gain the support of a councillor.)
Church
-Support the church. (Increase relations with the church, law will be Church Supremacy, the church expects financial aid from you though.)
-Support the Burghers. (Decrease relations with the church, law will be set to Ecclesical Balance. One will recieve a higher income for as long as they support the Burghers. )
-Support neither. (Relations untouched. Law will be set to Regal Supremacy).
-Bribe members of the church. Cost 15 ducats (If successful, increases relations with the church slightly.)
Army
-Hire additional soldiers. (every 100 soldiers cost 10 ducats and 1 ducat a turn as upkeep)
-Attack another family with your army. (If successful, the entire treasure of the other family will be taken, and you will gain the support of up to three of their council members.)
-Attack a weak neighbouring county. (If successful, a random amount of gold between 20-40 is taken. Expect few casualties of your own.)
-Attack a strong neighbouring county. (If successful, a random amount of between 90-120 is taken, though the enemy is much stronger and might even retaliate.)
-Attempt a coup.(need a much larger army than the ruling family, a large gold reserve and support from several councillors to succeed.)
Trade
-Set up local trade routes. (cost 10 ducats, can let you earn up to 20 ducats. Small chance of losing everything.)
-Set up trade routes by sea. (cost 30 ducats, can earn you up to 100 ducats, though it is a much higher risk than local trade routes.)
Fleet
-Build a galley. (Cost 30 ducats and 2 ducats a turn as upkeep)
-Raid trade lanes with your galleys. (Chance to steal loot, even from other families. However, if discovered doing this, expect consequences.)
-Launch an attack on another family's harbour. (If successful, you can destroy, capture or damage the enemy fleet.)
-Launch expedition on North Africa. (If successful, one will recieve loot and in rare cases, additional ships. Large chance of failure.)
If you are interested in taking over a family, write a reply saying which you wish to take over.
Also, remember, this is still a concept and I am very open to new ideas. Anything that could improve the game, and if I've forgotten something important.
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