is it possible to regenerate shields if my ship doesn't have any shield components? can starbases repair shields?
It is entirely possible to have shields and no shield regeneration. It simply requires a flat shield addition that doesn't come from a component, chiefly Genius Armorer. If applied to Nanite Swarmers, fauna, or simply a regular ship with no actual shield component, you will have shields that cannot regenerate."Is it possible to paint my house if I don't have a house?"
Wow, that is one oddly specific edge case. Why am I not surprised that this is a thing?It is entirely possible to have shields and no shield regeneration. It simply requires a flat shield addition that doesn't come from a component, chiefly Genius Armorer. If applied to Nanite Swarmers, fauna, or simply a regular ship with no actual shield component, you will have shields that cannot regenerate.
To the actual question: no. There are sources of shields that don't come with regeneration, however regeneration is only on shield components and starbases (presumably because this is the single scenario where it's relevant) cannot "repair" shields. If you have Genius Armorer councilors, I generally would suggest using one shield components to enable regeneration. Nanite Swarmers can't have shield components, so it just makes them more powerful in their first engagement (after which their shields will very likely be destroyed, and will never be coming back).
Fair point, more context never hurt, but I wouldn't consider Genius Armorer and not using shield component an edge case.Wow, that is one oddly specific edge case. Why am I not surprised that this is a thing?
why would they be scratching their heads? to me the question looks quite clear.Wow, that is one oddly specific edge case. Why am I not surprised that this is a thing?
Also, OP, if you manage to finagle your way into more weird edge cases like these, similar to that time where you manage to have Shields on your ship without equipping them with actual Shields Component in the future, you might want to mention it in your first post as several people here were left scratching their heads failing to understand what you meant.
It... kind of is. The current situation as of the first post is, self-evidently, having shields to regenerate but no shield regeneration."why would they be scratching their heads? to me the question looks quite clear."
The question at least two people, myself included, heard was "how do I refill the shield HP bars of ships that don't actually have any HP bar?". Explicitly coming forwards with, at the very least, explicitly stating the fact you actually finagled a shield HP bar without Shields components would have closed off the alternate interpretation of your original question. It is VERY relevant to the asked question because of that. And the reason why at least two people thought you were asking how to replenish a nonexistent shield bar is that we've actually had to deal with players wondering how to take in-game actions without meeting the prerequisites, while you met these same prerequisite through a sidepath that lacked a few mechanics meant to interact with them and had said mechanics unlocked but in a broken state.
This is NOT comparable to giving a complete history of your run to ask a question regarding the succession line of your CK dynasty when the simple question followed by any information that is inconsistent with some of your run's details would have been enough.
"why would they be scratching their heads? to me the question looks quite clear."
The question at least two people, myself included, heard was "how do I refill the shield HP bars of ships that don't actually have any HP bar?". Explicitly coming forwards with, at the very least, explicitly stating the fact you actually finagled a shield HP bar without Shields components would have closed off the alternate interpretation of your original question. It is VERY relevant to the asked question because of that. And the reason why at least two people thought you were asking how to replenish a nonexistent shield bar is that we've actually had to deal with players wondering how to take in-game actions without meeting the prerequisites, while you met these same prerequisite through a sidepath that lacked a few mechanics meant to interact with them and had said mechanics unlocked but in a broken state.
This is NOT comparable to giving a complete history of your run to ask a question regarding the succession line of your CK dynasty when the simple question followed by any information that is inconsistent with some of your run's details would have been enough.
Sadly, no. However, it has occurred to me that as long as your GA councilor(s) don't include your ruler, you should be able to remove them from the council momentarily and then adding them back might put the shields back. Maybe? I'm not certain if it adds the CURRENT shield health when the councilor is added/gets the trait, or when the ship is built. That may add empty shields that will continue to not regenerate.would "upgrading" my design also "regen" the shields ?
talking about nanite swarmers in particular, which have free retrofits and no component cost
Look, I've seen enough players wonder why they couldn't build vehicles from their War Factories even though they explicitly built decoy war factories with that big "FAKE" indicator on the build icon (Red Alert), people wondering why they couldn't shoot that shiny gun they bought because they didn't buy the ammunition to feed it (Fallout series), people wondering why they lost Silent Assassin when they hid an unconscious guard in an incinerator and turned it on (Hitman World Of Assassination), people wondering why they "inexplicably died" firing rocket launchers indoors (any game where rockets/missiles have an actual backblast), why their gas grenades didn't actually do anything to gasmask wearing foes (any game with gasmasks) to take it for granted that someone asking how to regenerate shields actually had shields to regenerate.It... kind of is. The current situation as of the first post is, self-evidently, having shields to regenerate but no shield regeneration.