• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

grayishbyrd

Recruit
14 Badges
Dec 13, 2017
5
0
  • Lead and Gold
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Horse Lords
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Crusader Kings II
  • Leviathan: Warships
So I started learning Blender to make my own vehicle in-game few months ago but only getting serious 2 weeks ago and started uploading to workshop... The only issue I got so far was all the model I imported to the asset editor looked kinda too shiny.. Even though I set the specular map 100% black.. Am I doing something wrong? Or is this normal? If you see in this screenshot, the truck is kinda too white and has shadow on it while the default trailer is just fine and no shadow on it...
OQrksLdxQhicqNyl3hnMNA.jpg

I will be grateful if someone can help me here...
 
Thanks for responding to my post.. I will try it... I have read about this somewhere in your guide too.... But will this shiny issue appear again if I use the color mask to get bright colors to the truck (white like in the screenshot)?
 
White color variation means no color is applied to the texture on the truck. So if the base is darker, the result will be better. For a white option sometimes going for a light grey is better - I suggest experimenting with different colors to get a result that looks right. And if everything is too bright still, then making the texture itself darker before importing is likely the way to go. I don't think it's really shiny (I don't see any reflection), it's just very very bright.
 
Sorry for late reply.. So I turned down the lightness and saturation by 50%, it lessened the shiny effect.. It kinda worked.. So I found another issue. If you see this screenshot, there are white lines around edge of model.. I noticed it happened in the area of color mask.. there isn't any white lines around the tires or the back of truck.. Do you know how to fix this?
21eX1HCHSSCUu1ps-dLvfQ.jpg
 
Could you post a screenshot of your UV mapping? Your mappings might be too close to a edge of a texture (e.g. a transition between a black area and a white area).

The shadows on the mesh of your truck looks like you have a smooth shader active. This might result in the shiny-ness. You could post a screenshot of your mesh in blender 3D view "solid" to check this.
 
Ah.. thanks.. Yes, I got the smooth shading active. I didn't know it would make that kind of shadow. So I turned it off but still applied it on the rounded area like fenders, tanks and stacks to make them smooth.. The truck looks better now... The only problem now is the white lines...
20171219204843_1.jpg

Here are the uv, diffuse and the color mask...
peterbilt_359_uv.png peterbilt_359_d.png peterbilt_359_c.png
 
The color map might be the problem. The transition between black and white areas is very blurry in the game. This blurry edges lose their coloration. Thus the edges of the uv mappings might be too close to the black/white edges of the color map. You can try to make the white areas of the color map bigger (or shrink your respective mappings) to check if this is the problem.
 
Thanks for the answer... So I rearranged the affected uv mappings to make bigger space for their white area, without having to shrink them... and then I enlarged the white area in the color mask as big as possible without touching other uv mappings under them... You can see in this screenshot, those white lines didn't appear anymore...
20171221235813_1.jpg

I think all the issue with the truck which I can see, has been fixed... Just need to refining the texture more and I will be ready to go... So thank you to both of you for helping me fixing this...