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Stuckenschmidt

Deus Vult
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Jun 25, 2004
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The "Why Europe ?"-discussion in the Map-Thread raised a question. Is shipbuilding restricted to Homeports or may wharfs be build in the colonies ?
 
Good point. All ships should be built in Europe, there was historically no capacity to build ships in colonial ports until extensive bases like Havana were set up. In India the biggest European ship you might see built would be a lugger or a schooner.

I guess this makes capturing them off opponents important.
 
I was of the opinion that some fairly large ships were built in India. Though IIRC they were forbidden from making the voyage to Europe and went back and forth along the coast and to China. Not quite sure of the time period though, perhaps it was outside the period of this game.
 
Indeed, a lot of ships were built in indian shipyards, but they were banned from european ports. Wikipedia:

"Many hundreds of Indian-built Indiamen were built for the British, along with other ships, including warships. Notable among them were Surat Castle (1791), a 1,000 ton ship with a crew of 150, Lowjee Family, of 800 tons and a crew of 125, and Shampinder (1802), of 1,300 tons.[1]"


Answering the original question: Ship building is not restricted to Home Port alone. You can build shipyards into ports you rule. Any shipyard can build ships, but the level it is on dictates what kind of ships can be built there. For example, Sloops and Cutters require only lvl 1, but 46 and 90 gun require the highest level, 4.

This is strategic decision. As shipyard can build only a single ship at a time, they might become the bottlenecks on your road to victory. Example: Frigate takes 9 months to build, so single shipyard can churn out full fleet of frigates (=5 ships) in 45 calendar months, almost 4 years.

Having two shipyards able to build frigates cuts this time down to 27 months (2 at one place in 18 months and 3 at another in 27 months). Naturally in this case you would have to get the ships into same port in order to put them into single fleet.

This fact also forces player to think ahead more than usual. If war brokes out, you are ill equipped to fight it, if it takes years before you can launch enough ships. It also makes losing large ships hurt, ah so sweetly ;-)
 
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Yes, I`m afraid.

I mean, all these things sound very good. But I wonder if the AI can handle all these possibilities.
 
The AI in the 'map phase' is usually fine, its when it comes to battles that the AI often shows its weakness

What I would love is a single-player campaign but the sea batles it generated could be fought as MP games, then after the battle is fought the result is loaded back into the single player campaign and you carry on...