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DaleC00per

Recruit
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Jan 6, 2023
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  • Magicka
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings III
I've seen several threads on reddit and these forums about this issue from months agoo. I as an Australian love playing as Australia and trying to develop my home country into an economic power house. I have been playing Vicky3 since launch and at that time repeatedly ran into an issue where low shipping lane effectiveness from the British Empire refusing to build convoys completely crippling my otherwise advanced economy with NOTHING that I could do to fix this. I assumed this was a balancing issue initially and I had hoped it would be fixed when I came back the game. Alas, I was very much enjoying my run until the same issue happened. My main question is - is this an intentional decision that big empires will completely neglect convoys? As it is making it incredibly difficult to complete a game as my favourite country to play.
 
is this an intentional decision that big empires will completely neglect convoys?
Of course not. This is both a known bug (the UK simply doesn't build enough ports) and a design clumsiness which doesn't allow overseas contiguous parts of the market to temporarily split as a whole when access to the market capital is bad.
 
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Sometimes the AI will use a different type of port, but it's not very common. Convoys are so important when you're below your cap that I really don't understand the logic of choosing a lower production method, possibly the AI is baulking at the input goods cost and not understanding the importance of keeping naval supply.

Why was this never fixed??
It may have been overlooked, a fix may be slated for a future release, or they haven't yet found a fix that doesn't have unintended and undesirable consequences.
 
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So this is why trading in the world is completely dead? Now I see why the brits refuse to buy my "copper" level iron while they have a shortage of it, it's because they don't have convoys, lol.
 
Hi! While there were multiple issues tied to AI misusing Ports that already got fixed, the cause for the specific issue of AI countries overusing Anchorage PMs was only discovered fairly recently. The fix for it will be included in one of the upcoming patches.
 
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Hi! While there were multiple issues tied to AI misusing Ports that already got fixed, the cause for the specific issue of AI countries overusing Anchorage PMs was only discovered fairly recently. The fix for it will be included in one of the upcoming patches.
Thank you!
That will probably improve some countries economic power significantly and make the game more challenging.
 
Hi! While there were multiple issues tied to AI misusing Ports that already got fixed, the cause for the specific issue of AI countries overusing Anchorage PMs was only discovered fairly recently. The fix for it will be included in one of the upcoming patches.

Hi,
2 years later this is still a major issue that hasn't been addressed yet.

I love this game but it's frustrating that basically Australia, Canada and South Africa are all unplayable past 1880 because of this issue that's never been resolved.
 
Hi,
2 years later this is still a major issue that hasn't been addressed yet.

I love this game but it's frustrating that basically Australia, Canada and South Africa are all unplayable past 1880 because of this issue that's never been resolved.

You may look in the last dev diary. Trade and market access overseas will change a lot with the next big update, so this will most likely also be solved.
 
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Hi,
2 years later this is still a major issue that hasn't been addressed yet.

I love this game but it's frustrating that basically Australia, Canada and South Africa are all unplayable past 1880 because of this issue that's never been resolved.
As part of the British Market maybe, but it's definitely possible, if difficult, to break free as Australia by 1880 and get to 1936 without having to worry about British ports.