Inspired by a general discussion topic.
Officials have very little to do but sit on their ass on a Planet or council/federation meeting.
Envoys basically have no identity.
Why not just use Officials to do Envoy stuff as well, and drop Envoys as a separate concept.
So Officials could, now that they do Envoy stuff as well:
Oversee First Contacts (with bonuses according to their Level).
Oversee Spy rings and missions.
Oversee relations (for both directions) with other Civilizations / pre-FTLs.
All of these would give Officials a tad more to do, and the Missions / Contacts finished can be worth a decent amount of XP.
Plus this'd make the Official Ranks a bit more interesting, and make losing an Official to an Assassination or diplomatic faux pas very painful if the Official was of high Rank.
Tldr: Why have Envoys? Not like Officials are doing anything interesting.
Officials have very little to do but sit on their ass on a Planet or council/federation meeting.
Envoys basically have no identity.
Why not just use Officials to do Envoy stuff as well, and drop Envoys as a separate concept.
So Officials could, now that they do Envoy stuff as well:
Oversee First Contacts (with bonuses according to their Level).
Oversee Spy rings and missions.
Oversee relations (for both directions) with other Civilizations / pre-FTLs.
All of these would give Officials a tad more to do, and the Missions / Contacts finished can be worth a decent amount of XP.
Plus this'd make the Official Ranks a bit more interesting, and make losing an Official to an Assassination or diplomatic faux pas very painful if the Official was of high Rank.
Tldr: Why have Envoys? Not like Officials are doing anything interesting.
Last edited:
- 2
- 1