Or: Authoritative Authority Authoring
Or: "Respect Cartman's Authoritah"
Currently, the Authority system has some issues and room for potential improvement.
One way to tackle these issues could be to:
One example of how this could work out would then be:
(Potential additional change: to compensate for the loss of the Political Power modifiers, the Living Standards could be endowed with Workforce and job upkeep modifiers that push empires towards different stratum proportions. For instance, empires that rely on a large number of toiling Workers to prop up the upper classes could pair the pop upkeep modifiers with mirroring Workforce and job upkeep modifiers. An empire with many cheap, low-skilled workers could then prop up specialists and elites who, now freed of more menial chores, can focus their efforts on only the most productive tasks and burn through more input resources with less personal effort. Elitist empires could then have fewer but more productive Elites and Specialists, on top of a foundation of more numerous but less productive Workers. Different empires could have vastly different "population pyramids", with free, equal and prosperous societies being characterised by a big middle class, while in other societies a tiny droplet of the population hoards and spends the vast majority of the wealth. This can be contrasted to the current game design, where Stratified Economy describes Elites as having only 10 times the CG/pop of Workers. With the introduction of the new pop system, where fewer numbers of Elite pops can provide the entirety of the Elite Workforce, far greater stratum differences in the CG/pop income-wealth distribution could be represented. In some empires, the number of Elite pops per planet could perhaps be in the 1-10 range, rather than the current multiples of 100. The new pop system has a great, untapped potential for depicting far more diverse socioeconomic conditions, and it seems like a waste to not make good use of it.)
What are your thoughts on the modified Authority Type system depicted above?
What are your thoughts on the current Authority Type system?
Is it fine as it is, or should it be updated?
Or: "Respect Cartman's Authoritah"
Currently, the Authority system has some issues and room for potential improvement.
- It lacks distinction between Representative Democracy and Direct/Participatory Democracy, even though they are as distinct from each other as the two autocracies.
- It ties Authority Type and election type too closely together.
- Dictatorial represents supreme authority that is held by force, and is not hereditary. Imperial represents constitutional authority that is given, and is hereditary. This, however, makes things awkward for two major historical forms of autocracy: absolute monarchy, i.e. autocracy with dictatorial-level power and heredity, and elective monarchy, i.e. autocracy with constitutional limits and non-heredity.
- Similarly, representative democracies can range from presidential dominance to parliamentary dominance and constitutional requirements for referenda on a number of issues, and can have both direct and indirect elections of rulers and different systems of candidate eligibility/vetting.
- It has no meaning for the Political Power of pops.
- Contrary to the implications of the names and descriptions of the Authority Types.
- This is actually a major immersion-breaker, that is hard to ignore once it has been pointed out. How can Civilians and Workers possibly be considered to have the same relative Political Power in a Dictatorial or Imperial state as in a Democratic one, when the Authority Types are all about representing different power structures?
- It has the Authoritarian and Egalitarian ethics limit the Authority Type alternatives, without adding any, reducing those ethics' gameplay range and options.
One way to tackle these issues could be to:
- Split "Democratic" into two distinct types of democracy.
- Introduce an Election Type policy choice, that is limited by Authority Type.
- Replace the two autocracies with two autocracy labels that fit better into a 5-step scale, where the two extremes require Authoritarian and Egalitarian ethics, respectively.
- Move Political Power from Living Standards to Authority Type.
One example of how this could work out would then be:
Authority Type | Election Types (1) | Empire Effects | Ruler Level Effects (besides +5 Edict Fund) | Political Power E/S/W (5) | Requirements (6) |
Absolute Autocracy (4) | Imperial Dictatorial - | +25% Ruler experience gain, -1 Leader Pool Size | +5 Edict Fund, -2% Pop Amenities Usage | +9.5/+0.0/-0.5 | Authoritarian (any level) |
Constitutional Autocracy (4) | Imperial Dictatorial Oligarchic | +10% Resources from jobs in capital system, -1 Leader Pool Size | +0.25 Max Influence from Power Projection | +8.0/+1.25/-0.25 | Not Egalitarian |
Oligarchy | Dictatorial Oligarchic Democratic | +2 Effective Councilor skill, emergency elections allowed | +5% Councilor Experience Gain | +6.0/+2.5/+0.5 | Not Fanatic Egalitarian / Authoritarian |
Representative Democracy | Oligarchic Democratic Speaker (2) | +10% Faction approval, elections reset policy & reform cooldowns, +1 Leader Pool Size | +2% Faction Resource Output | +5.0/+2.5/+1.5 | Not Authoritarian |
Direct Democracy (3) | - Democratic Speaker (2) | +1 Council Position, Politician jobs replaced with Bureaucrat/Priest jobs, +1 Leader Pool Size | -5 Edict Fund (i.e. net 0) | +4.0/+3.0/+2.0 | Egalitarian (any level) |
- Election Types are here described using the names of the current Authority Types, for the sake of brevity in the cells. "Imperial" means there is a designated heir (using the current Imperial traits), "Dictatorial" uses the Oligarchic election mechanics and rulers rule until they retire whereas proper "Oligarchic" elections are for 20 years, and "Democratic" means democratic elections for 10 years based on faction support and personal merits.
- Instead of having just 4 basic Authority Types (plus Corporate), this change basically gives each Authority Type two or three subtypes, thereby greatly expanding the number of types of political systems that can be modelled by the Authority Type system:
Authority Type HereditaryElection
for lifeElection
for 20 yearsDemocratic
electionSpeakerAbsolute Autocracy Absolute monarchy Dictatorship ---Constitutional Autocracy Enlightened monarchy Elective monarchy (c) Dictatorial republic (b) --Oligarchy -Constitutional monarchy Republic (a) Elite democracy -Representative Democracy --Presidential democracy Representative democracy Participatory democracy Direct Democracy ---Constitutional democracy Direct democracy- a: Come on in, republic lovers! We got aristocratic republics, stratocratic republics, plutocratic republics, technocratic republics, theocratic republics, particratic republics, banana republics, *sniffs* smelly republics. If we don't got it, you don't want it!
- b: Alternatively, "constitutional dictatorship" - see also Roman dictator.
- c: A modern example is the Vatican City State.
- It can also be noted that the separation of authority and election types can pave the way for civics that play around with otherwise unavailable options, such as dictators for equality (Space Napoleon), democracies with hereditary heads of state (Space Britain, or modern constitutional monarchies), or totalitarian democracies (swapping the ruler effects of a democracy for those of an absolute autocracy). This may be especially interesting if the Political Power of the different strata is finally tied to Authority Type.
- The separation of Authority Type and Election Type also means that Corporate empires could use the entire range of Election Types, limited by ethics. There could be megacorps that are owned by a single, hereditary dynasty, or megacorps where political factions vie for influence.
- However, it would be desirable to also give Corporate empires a way to select Authority Type, following the change to Political Power. There are several ways this could be done, such as (but not limited to) adding a mirror set of Corporate authorities, or folding Corporate into a new Society/Purpose Type feature that is distinct from the Authority Type, Civic and Origin features.
- Instead of having just 4 basic Authority Types (plus Corporate), this change basically gives each Authority Type two or three subtypes, thereby greatly expanding the number of types of political systems that can be modelled by the Authority Type system:
- The new "Speaker" election type is a random selection among the Envoys, once every 5 years, with the results announced via a toaster message. This allows the empire to use all of its ordinary leaders in field positions of their choice, without one of them being tied up as the ruler, but this also reduces their outward capacity for diplomatic relations due to an Envoy being tied up in the "ruler" position instead (this can be seen as an abstraction of the empire having a greater focus on internal affairs, and/or of democracies giving their envoys weaker mandates in negotiations).
- Optionally, perhaps the player should be allowed to designate their favorite candidate among the Envoys, to get that one reselected every time, since it makes no practical difference. Or, the selection could be handled like an actual election, except that there is no Influence cost for picking the winner. If the candidates' skills do not matter, you might as well pick the one you prefer for completely superficial reasons.
- The gameplay design intent of this "election" type is to basically allow the player to forget about rulers and elections, and just focus on carrying out the will of the people. This alone makes for a substantially different gameplay experience from the other Election Types, and it would also offer Representative Democracy players a way to opt out from Democratic elections if they are too bothered by them (at the cost of getting no benefits from the ruler level bonus, since Envoys lack levels).
- Direct Democracy, especially when coupled with the Speaker election type, is basically a rejection of rulers and political elites. They cannot use as many edicts as other Authority Types, due to the neutered power of the "ruler" position (having a non-Envoy as "ruler" via Democratic elections is basically only about getting more traits onto the council, and giving that leader more experience gain). However, their greater number of Council Positions means that, besides the immediate benefits of having room for one more leader on the Council, they would be able to handle more Council Agendas than any other Authority Type - an upside to being the most open and inclusive form of government.
- The rationale for not using a buffed version of the effects of Representative Democracy in Direct Democracy are that 1) rapid post-election policy and reform changes are too authoritarian for a Direct Democracy to stomach, and 2) organised factions matter less in a Direct Democracy than in a Representative Democracy. Put differently: autocracies emphasise the ruler, oligarchies emphasise the Council/leaders, representative democracies emphasise the factions, and direct democracies emphasise (the participation of) the people. The gameplay reason, however, is that the game benefits more from Authority Types offering a more different gameplay experience; just like the difference between Absolute Autocracy and Constitutional Autocracy.
- Alternatively, instead of the +1 Council Position bonus, leaders could have no Unity costs (within the leader cap).
- (Materialist would need to replace its "Direct Democracy" government type to avoid confusion. This is reasonable already in the current version of the game, since direct democracy is a matter of egalitarianism and not materialism.)
- Constitutional Autocracy is here interpreted as meaning that there are constitutional restrictions on the domestic use of the autocrat's power, making them instead focus their (and their empire's) ambitions outward.
- The values for Political Power were taken straight from Basic Subsistence (Absolute Autocracy), Stratified Economy (Constitutional Autocracy), Academic Privilege (Oligarchy), Decent Conditions (Representative Democracy), and Social Welfare (Direct Democracy). However, other factors could modify these base levels further, such as living standards (material wealth can translate to greater Political Power, Academic Privilege could still boost Specialists), civics (Shared Burdens, Oppressive Autocracy, Technocracy), and/or ethics (Egalitarian adding Political Power to Worker pops seems more thematically appropriate than a bonus to Faction Unity).
- The requirements essentially mean that:
- The Fanatic Authoritarian/Egalitarian ethics are restricted to two options, while everyone else has 3 on a sliding scale, and the Authoritarian and Egalitarian ethics now both unlock a unique Authority Type not available to the muggles.
- Fanatic Authoritarian - Absolute Autocracy, Constitutional Autocracy.
- Authoritarian - Absolute Autocracy, Constitutional Autocracy, Oligarchy.
- Neither - Constitutional Autocracy, Oligarchy, Representative Democracy.
- Egalitarian - Oligarchy, Representative Democracy, Direct Democracy.
- Fanatic Egalitarian - Representative Democracy, Direct Democracy.
(Potential additional change: to compensate for the loss of the Political Power modifiers, the Living Standards could be endowed with Workforce and job upkeep modifiers that push empires towards different stratum proportions. For instance, empires that rely on a large number of toiling Workers to prop up the upper classes could pair the pop upkeep modifiers with mirroring Workforce and job upkeep modifiers. An empire with many cheap, low-skilled workers could then prop up specialists and elites who, now freed of more menial chores, can focus their efforts on only the most productive tasks and burn through more input resources with less personal effort. Elitist empires could then have fewer but more productive Elites and Specialists, on top of a foundation of more numerous but less productive Workers. Different empires could have vastly different "population pyramids", with free, equal and prosperous societies being characterised by a big middle class, while in other societies a tiny droplet of the population hoards and spends the vast majority of the wealth. This can be contrasted to the current game design, where Stratified Economy describes Elites as having only 10 times the CG/pop of Workers. With the introduction of the new pop system, where fewer numbers of Elite pops can provide the entirety of the Elite Workforce, far greater stratum differences in the CG/pop income-wealth distribution could be represented. In some empires, the number of Elite pops per planet could perhaps be in the 1-10 range, rather than the current multiples of 100. The new pop system has a great, untapped potential for depicting far more diverse socioeconomic conditions, and it seems like a waste to not make good use of it.)
What are your thoughts on the modified Authority Type system depicted above?
What are your thoughts on the current Authority Type system?
Is it fine as it is, or should it be updated?
Edits made after original posting:
- Strictly minor corrections, such as removing a leftover parenthesis "()" that never was given any content, or changing "Leader Pool size" to "Leader Pool Size".
- Table improvements:
- Political Power column: shortened the descriptions; first to avoid unwanted extra linebreaks, then to make them fit into a single line and be easier to compare vertically.
- Requirements column: replaced "degree" with "level" to avoid an unwanted extra linebreak, shortened "Not Fanatic Egalitarian, not Fanatic Authoritarian" to "Not Fanatic Egalitarian / Authoritarian".
- Empire Effects column: replaced "and" with "&" in the "Representative Democracy" row.
- Replaced "Spokesperson" with the shorter synonym "Speaker".
- Added a mention of "totalitarian democracy".
- Added a caveat about Corporate empires.
- Replaced the list of Authority/Election combinations with a table, which should give a much clearer overview "map" of the new possibilities. Also added the mention about the change in number of political systems enabled by the separation of authority and election types, from 4 to a substantially greater number.
- Also replaced "vanilla Oligarchy" with "Republic", "Noble, Military, Merchant, Partisan Republic" with "Dictatorial republic", and "One-Party State" with "Constitutional monarchy", and swapped places for "Elite democracy" and "Presidential democracy".
- The ending paragraph, about the possibility of using living standards to alter population proportions, now begins with "Potential additional change", is italicised, and is placed within parentheses.
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