• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

RedRoverMan

Captain
76 Badges
Jan 25, 2010
344
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
Playing as Aegon from the Conquest, I really want Harren and his family to be fried in Harrenhal as per canon. I saved at the point where I'm sieging Harrenhal (he is inside 'defending'), I've reloaded a bunch of times and re-used the decision to have my dragon attack the castle, but the event never fires which decimates all the courtiers inside. I even went into the mod-file and changed the line of
Code:
	# immediate = {
		# random = {
			# chance = 25
to 'chance = 100' under the "Many courtiers fried" event, but still nothing happens.

Can someone help? I managed to fry Harren and his family by chance in a pevious save, but I can't do it at all this time round.
 
I've had a couple of playthroughs now, and I haven't been able to get the event that fries all the courtiers to fire in one single siege in this version, can someone please help and explain why??
 
Code:
#Many courtiers fried
# character_event = {
	# id = dragon.39
	# desc = "EVTDESCdragon.39"
	# picture = "GFX_siegeoffire"
	# border = "GFX_event_normal_frame_war"
	
	# is_triggered_only = yes
	
	# immediate = {
		# random = {
			# chance = 25
			# set_character_flag = no_effect
		# }
		# if = {
			# limit = {
				# NOT = { has_character_flag = no_effect }
			# }
			# random = {
				# chance = 33
				# set_character_flag = wounded_dragon
			# }
		# }	
		# if = {
			# limit = {
				# NOT = { has_character_flag = no_effect }
				# NOT = { has_character_flag = wounded_dragon }
			# }
			# random = {
				# chance = 50
				# set_character_flag = maimed
			# }
		# }	
		# if = {
			# limit = {
				# NOT = { has_character_flag = no_effect }
				# NOT = { has_character_flag = wounded_dragon }
				# NOT = { has_character_flag = maimed }
			# }
			# set_character_flag = death
		# }
	# }
	
	# option = {
		# name = "EVTOPTAdragon.39"
		# if = {
			# limit = {
				# has_character_flag = wounded_dragon 
			# }
			# add_trait = wounded_dragon
			# clr_character_flag = wounded_dragon 
		# }
		# if = {
			# limit = {
				# has_character_flag = maimed
			# }
			# add_trait = maimed_dragon
			# clr_character_flag = maimed
		# }			
		# if = {
			# limit = {
				# has_character_flag = death
			# }
			# clr_character_flag = death
			# if = {
				# limit = {
					# OR = {
						# demesne_size = 1
						# in_command = yes
						# liege = { 
							# dynasty = ROOT
							# is_close_relative = ROOT		
						# }
					# }
				# }
				# hidden_tooltip = { FROM = { character_event = { id = dragon.37 } } }
			# }
			# death = {
				# death_reason = death_battle
				# killer = FROM
			# }
			# recalc_succession = yes
		# }	
	# }
# }

This is the event you're looking for I guess?

It's disabled as you see, can be found in events/dragon_events and you'll have to manual enable it again by removing the #'s infront of it.
 
That isn't the correct event, that has been removed for a while. The event which exterminates a castle is dragon.40. Only dragons with a martial of 60 or higher have a chance of triggering this however. If you use use Balerion for example this line applies:

Code:
if = {
					limit = { ROOT = { check_variable = { which = "dragon_strength" value = 100 } } }
					morale = -1.0
					troops = -1.0
					leader = {
						random_list = {
							80 = { character_event = { id = dragon.32 tooltip = TOOLTIPdragon.32 } }
							20 = { character_event = { id = dragon.40 tooltip = TOOLTIPdragon.40 } }
						}	
					}
				}

which means there is a 20% chance for everyone to be fried.
 
That isn't the correct event, that has been removed for a while. The event which exterminates a castle is dragon.40. Only dragons with a martial of 60 or higher have a chance of triggering this however. If you use use Balerion for example this line applies:

Code:
if = {
					limit = { ROOT = { check_variable = { which = "dragon_strength" value = 100 } } }
					morale = -1.0
					troops = -1.0
					leader = {
						random_list = {
							80 = { character_event = { id = dragon.32 tooltip = TOOLTIPdragon.32 } }
							20 = { character_event = { id = dragon.40 tooltip = TOOLTIPdragon.40 } }
						}	
					}
				}

which means there is a 20% chance for everyone to be fried.

That line isn't in the dragon_events file. This is the whole dragon.40 event currently in the latest version of the mod:
Code:
#Castle decimated
character_event = {
	id = dragon.40
	desc = "EVTDESCdragon.40"
	picture = "GFX_siegeoffire"
	border = "GFX_event_normal_frame_war"
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			if = {
				limit = { NOT = { trait = in_hiding } }
				mother = {
					if = {
						limit = { NOT = { is_close_relative = FROM } }
						opinion = {
							modifier = opinion_burned_closed_relative
							who = FROM
							years = 25
						}
					}	
				}
				father = {
					if = {
						limit = { NOT = { is_close_relative = FROM } }
						opinion = {
							modifier = opinion_burned_closed_relative
							who = FROM
							years = 25
						}
					}	
				}
				any_child = {
					limit = {
						NOT = { is_close_relative = FROM }
						NOT = {
							has_opinion_modifier = {
								who = FROM
								modifier = opinion_burned_closed_relative
							}						
						}
					}
					opinion = {
						modifier = opinion_burned_closed_relative
						who = FROM
						years = 25
					}
				}
				any_sibling = {
					limit = {
						NOT = { is_close_relative = FROM }
						NOT = {
							has_opinion_modifier = {
								who = FROM
								modifier = opinion_burned_closed_relative
							}						
						}
					}
					opinion = {
						modifier = opinion_burned_closed_relative
						who = FROM
						years = 25
					}
				}
				spouse = {
					if = {
						limit = {
							NOT = {
								has_opinion_modifier = {
									who = FROM
									modifier = opinion_burned_closed_relative
								}						
							}
						}
						opinion = {
							modifier = opinion_burned_closed_relative
							who = FROM
							years = 25
						}				
					}
				}
				any_dynasty_member = {
					limit = {
						is_close_relative = ROOT
						NOT = { is_close_relative = FROM }
						NOT = {
							has_opinion_modifier = {
								who = FROM
								modifier = opinion_burned_closed_relative
							}						
						}
					}
					opinion = {
						modifier = opinion_burned_closed_relative
						who = FROM
						years = 25
					}				
				}
			}	
		}
	}
	
	option = {
		name = "EVTOPTAdragon.40"
		hidden_tooltip = {
			FROM = { character_event = { id = dragon.41 } }
			location = {
				owner = {
					any_courtier = {
						limit = {
							NOT = { character = ROOT }
							NOT = { character = FROM }
							NOT = { in_command = yes }
							at_location = ROOT
							NOT = { trait = in_hiding }
						}
						character_event = { id = dragon.4010 }
					}
				}
			}	
			recalc_succession = yes
		}
		if = {
			limit = { NOT = { trait = in_hiding } }
			death = {
				death_reason = death_battle
				killer = FROM
			}
			FROM = { 
				random_friend = {
					limit = { trait = dragon age = 2 }
					tooltip = { }
				}
			}
		}	
	}
}

I've repeatedly tried to get it to fire but haven't been able to do so even once, this would explain why. Where can I add that line into the event so that it fires?
 
OK I see the problem now. The game isn't putting leaders on sieges, which is the character targeted by the event. Will try and find a workaround for the next version.
 
I've had this problem as well. I believe it's because there isn't a defending character in the siege. The newer versions of CK2 just don't have defenders for some reason. I had to reverted back to 2.1.6 and use an older version of this mod to play with the event.