Hey Teddy Bear, thank you for your question.
Your different devices can also be limited by different pieces of hardware. On your laptop you are most likely GPU bound while on your PC you're likelier to be CPU bound, which creates more bandwidth on your laptop.
Fundamentally lower-end hardware has a much narrower window of operation than higher-end hardware. On your higher-end machine you're playing the game at a much higher base frame-rate then when you play on your lower-end device. When these spikes happen and the frame rate drops, they will do so from a higher FPS and be more noticeable on your higher-end machine then on your lower-end machine.My question is - should it not run smoother on a more powerful CPU, instead of running significantly worse?
Your different devices can also be limited by different pieces of hardware. On your laptop you are most likely GPU bound while on your PC you're likelier to be CPU bound, which creates more bandwidth on your laptop.
Because that setting controls the animation quality. As we've explained on several occasions, these stutters occur due to the initialization and deinitialization of the Animation/Modularity Systems on the units.Also if it's caused by animations, why does turning them down to low not improve the stutter?
Planetfall is a game that released in 2019 and used tech that was even older. AoW4 is made on the next iteration of the Creator Engine, as all our different games are, which has seen several improvements and changes. PF f.e. uses DX11 while AoW4 has transitioned to and only supports DX12.I can get Planetfall to run perfect if I use Vsync off or Vsync on but it is pretty much unplayable if I limit the framerate. They both use the same engine I think so Im not sure what is going on.