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unmerged(633385)

Major
1 Badges
Jan 11, 2013
760
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  • Crusader Kings II
Playing around with the slavery mechanics I have noticed a few things that seem off:

--If you try to sell a slave and none of the buyers want that individual slave, clicking the last buyer will cause the entire slave management system to crash. The menu will remain "open" but none of the options will appear. It takes about a month or two to reset and work again. The same thing happens when trying to sell prisoners into slavery. Reaching the last buyer for an individual prisoner removes the option to sell any other prisoners.

--The slave trader trait disappears on reload.

--Enslaving someone does not clear the former slave trait. The character will have both.

--If you imprison someone for acting dishonorably towards you, enslaving them does not clear the acting dishonorably flag. You can imprison them again. They still have the slave trait, but you also have the option to enslave them again. It's possible to have an endless cycle of imprison/enslave.

--If you enslave a married woman and visit her chambers through the personal interaction menu, she will pass any children off as her husband's. The children will be your slaves, but they will be listed as the husband's trueborn children. I don't think the husband would believe that his wife who has been enslaved for a decade is giving birth to his children.

--An imprisoned slave who escapes will randomly appear in your court again and resume being your slave.

--Children of slaves who are either legitimized or acknowledged by the slave owner as his own children should probably become the owner's culture and religion. Currently, they keep the culture and religion of their mother.

Overall, slavery is an interesting system and is mostly working. Those are just a few things that I have noticed.
 
Adding another one: It's possible to sell a relative to a vassal, collect the cash and demand the vassal free your relative. When I did this, the vassal agreed to return my relative and I kept the gold and got a small prestige boost.
 
My biggest annoyance with the system was probably how it fills the decision tab. The toggle option isn't bad, but even then you may have a huge list of lashing, breeding, selling whatever ... so I made some sub-toggle-decisions for each of them, but I don't like the approach too much.
I think I'd rather have for example 1 "free slave" decision that opens an event that lets you select the one you want (kind of like the breeding decision), instead of having a decision directly for each slave. But haven't given that a try, might be even more clunky ^^
 
Yeah, the menu system gets tedious when you have lots of slaves. I created a separate decision that limits the slaves to sell and put it outside the management menu. Basically, if I have a female slave over 45 or an adult male slave, decisions to sell them will pop up. That way I can sell the slaves I normally do without having to scroll through everything and figure out which ones I want to get rid of. I'm working on modifying and slightly expanding the other slavery decisions and moving them to the personal interaction menu.
 
--If you try to sell a slave and none of the buyers want that individual slave, clicking the last buyer will cause the entire slave management system to crash. The menu will remain "open" but none of the options will appear. It takes about a month or two to reset and work again. The same thing happens when trying to sell prisoners into slavery. Reaching the last buyer for an individual prisoner removes the option to sell any other prisoners.
This has been fixed for the next update

--The slave trader trait disappears on reload.
How odd, will investigate

--Enslaving someone does not clear the former slave trait. The character will have both.

--If you imprison someone for acting dishonorably towards you, enslaving them does not clear the acting dishonorably flag. You can imprison them again. They still have the slave trait, but you also have the option to enslave them again. It's possible to have an endless cycle of imprison/enslave.
Both noted

--If you enslave a married woman and visit her chambers through the personal interaction menu, she will pass any children off as her husband's. The children will be your slaves, but they will be listed as the husband's trueborn children. I don't think the husband would believe that his wife who has been enslaved for a decade is giving birth to his children.
This is indeed odd, for the next update any spouses are removed upon a character being enslaved, so this shouldnt happen.

--An imprisoned slave who escapes will randomly appear in your court again and resume being your slave.
Noted

--Children of slaves who are either legitimized or acknowledged by the slave owner as his own children should probably become the owner's culture and religion. Currently, they keep the culture and religion of their mother.
This is WAD, a childs culture/religion is randomly selected by the game engine. In any case if educated properly it is fairly easy to change them to your culture/religion.


Adding another one: It's possible to sell a relative to a vassal, collect the cash and demand the vassal free your relative. When I did this, the vassal agreed to return my relative and I kept the gold and got a small prestige boost.
Noted

Many thanks for the feedback!

My biggest annoyance with the system was probably how it fills the decision tab. The toggle option isn't bad, but even then you may have a huge list of lashing, breeding, selling whatever ... so I made some sub-toggle-decisions for each of them, but I don't like the approach too much.
I think I'd rather have for example 1 "free slave" decision that opens an event that lets you select the one you want (kind of like the breeding decision), instead of having a decision directly for each slave. But haven't given that a try, might be even more clunky ^^
This has already been changed for the next version. There is now one decision for each slave, which opens an event with the various options.
 
This is indeed odd, for the next update any spouses are removed upon a character being enslaved, so this shouldnt happen.

I'm not sure this is an ideal solution. As a patrician of Pentos another patrician declared war on me for a trade post. I hired a couple of mercenary companies, beat his army, sieged his capital and enslaved his wife. A couple of years later, he was elected Magister and asked for his wife back. I refused, but that's a nice touch in the mod. If spouses are removed, then the ability to get them back is also removed.