• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(17430)

Sergeant
Jun 3, 2003
96
0
Visit site
Playing as USA in GC. I've had a Republican government since 1858. Whipped the CSA in 1862. It's now 1875 and I still have slaves, with no sign of relief. What gives?

Do I have to go into the save file and change something? Does someone have the event code that triggers reconstruction?

It would be very nice if a future patch allowed a non-event option for freeing slaves, perhaps a selection on the politics menu. Certainly, if a full-citizenship party is elected, the option to free slaves should be offered, and it should be offered each time such a government wins an election. Militancy and conciousness of pro-slavery pops should skyrocket as a result - maybe I could have the ACW in 1858? Or maybe even a limited-citizenship party could get the job done? Anything that would rid my country of the loathsome practice of slave-holding would be much appreciated...
 
Upvote 0
In 1.02, the ACW would finish so quickly that the reconstruction events and emancipation would not fire, so I would have to use the cheats to get them to happen. In 1.03 they don't seem to be working.

I have forgotten the "emancipation" code. Can anyone help me out?
The reconstruction code "event 14182" isn't working. It keeps telling me that "event 14181 didn't happen" even when it already did.
 
I think it can be modded by removing "slaves = yes" from USA on your savefile.

I don't know how the events go, but from what I heard it's quite possible to accidentally keep the slaves until 1920.
 
Code:
#########################################################################
#  Reconstruction
#########################################################################
event = {
	id = 14182
	random = no
	country = USA

	trigger = {
		event = 14181
		NOT = {
			exists = CSA
		}
		OR = {
			won_war = { country = USA country = CSA }
			won_war = { country = CSA country = USA }
		}
	}

	name = "EVT_14182_NAME"
	desc = "EVT_14182_DESC"
	style = 0

	date = { day = 2 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1881 }

	action_a = {
		name = "ACTIONNAME14182A" # Moderate
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 5 }
		command = { type = trigger which = 14183 }
		command = { type = sleep_party which = 14100 }
		command = { type = wake_party which = 14109 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
	}
	action_b = {
		name = "ACTIONNAME14182B" # Radical Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 7 }
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = strata_income_mod which = rich value = -20 }
		command = { type = strata_income_mod which = low value = 20 }
		command = { type = remove_countryculture which = dixie }
	}
	action_c = {
		name = "ACTIONNAME14182C" # Lincolnite Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = yankee value = 3 }
		command = { type = pop_militancy which = yankee value = 1 }
		command = { type = trigger which = 14183 }
		command = { type = sleep_party which = 14100 }
		command = { type = wake_party which = 14109 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
	}
}
 
I kept getting the message that the CSA doesnt exist when the orig event would fire..

It is very screwed up I had to mod the event to make it fire.

trigger = {
event = 14181
}

Then it fired right when i reload the game...
 
AND the section:

command = { type = sleep_party which = 14100 }
command = { type = wake_party which = 14109 }
command = { type = sleep_party which = 14101 }
command = { type = wake_party which = 14110 }

Never deactivated the old parties. so I was left with 2 democratic and 2 republican parties...

Someone dropped the ball here...
 
korny said:
AND the section:

command = { type = sleep_party which = 14100 }
command = { type = wake_party which = 14109 }
command = { type = sleep_party which = 14101 }
command = { type = wake_party which = 14110 }

Never deactivated the old parties. so I was left with 2 democratic and 2 republican parties...

Someone dropped the ball here...

Looks like sleep_party may be bugged.
 
Theodotus1 said:
Looks like sleep_party may be bugged.

It doesn't touch the ruling party, so rather it doesn't work as it should. Having a command in the event first forcing a party which isn't going to be slept and then sleeping the current ones might fix this. Anybody wanna give it a try?
 
Theodotus1 said:
Looks like sleep_party may be bugged.
You must replace the ruling party to make it go to sleep, otherwise it goes on while in power.
 
I changed slavery to equal "no" in the save file, and this at least got rid of the slaves - looks like they turned into farmers/laborers, which is what I assume is intended. I think the proper events do not fire if you beat the CSA too quickly - I never even saw Lincoln's name mentioned. I put the Dems back in power becasuse laissez faire was becoming a drag, but they still have slavery listed as a platform, so that's kind of an aesthetic bummer...
 
After the ACW I have to fire the events manually.

Lincoln assinated = event 14181
Reconstruction = event 14182

This deactivates the parties that should be deactivated. And after that I don't have any problems. Except the massive amount of BB I get and the eventual war with England that usually follows right after the ACW.