• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

NATOaster

Major
18 Badges
Dec 17, 2018
508
1.682
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Something I've been thinking lately is that the entire map needs a check for government expenses, and in particular small countries. There are so many small countries that bankruptcy spiral because they just start the game spending too much money and both don't edit their taxation/expenses, nor deconstruct government buildings, this mainly affects smaller nations, and I've got some examples of how you can make some small edits to a starting countries' buildings to fix their budget:

1745262465162.png
1745263817337.png


I deleted 2 ports, 1 government administration, and 2 ships from Portugal, fixing their deficit. I did not isolate any market areas, nor enter a bureaucracy or convoy shortage. Portugal also starts with a Construction Sector which as a country with 3m GDP they can not afford, which should also be deleted as well and would free up an extra ~£500 before making any changes to their taxation or expenditure.

1745262778049.png
1745262863457.png


Have you noticed that the Baltic Governorates revolts every game? That's because between their 4 states and 400k GDP they have 7 ports. I shouldn't have to tell you this is ridiculous. I deleted 6 ports, keeping the port in the capital. They also start with 2 institutions they need to pay for but these wouldn't really affect much since deleting 1 government admin would but them into a deficit regardless. This is likely a holdover from when the states were a part of Russia proper who can use the convoys.

1745263346045.png
1745263413517.png


Hanover is one of the classic German constant revolt states. They begin with land-based taxation and 18 units for some reason, note this is their budget after having released from the UK and so they're running shortages but not having to pay their diplo pacts anymore so YMMV. I deleted all of their special units and left them with 8 Line Infantry, but you could edit this a bit, they could even start with less institutions or another government administration since they're running a deficit which you can see is deleting £700 as well.

The Central American minors are also a slightly huge offender for having constant revolts, but since they don't spawn until shortly after game start I didn't have anything to show for them.

If more tags get added, allowances need to be made for what their expenditure is, otherwise there's just another tag I want to conquer just to stop there being a constant diplo play of their eternal revolt.
 
Last edited:
  • 7
  • 4
Reactions:
I deleted 2 ports, 1 government administration, and 2 ships from Portugal, fixing their deficit. I did not isolate any market areas, nor enter a bureaucracy or convoy shortage. Portugal also starts with a Construction Sector which as a country with 3m GDP they can not afford, which should also be deleted as well and would free up an extra ~£500 before making any changes to their taxation or expenditure.

Arguably a player atleast shouldnt be doing this and rather be leaning into his trade potential, there are ways to turn those ports into a profit as Portugal and even to provide you with more construction materials for your construction sectors.

The question afcourse is how well the Portugese AI uses the potential that it has with this. How often does AI Portugal go bankrupt anyway?

Hanover is one of the classic German constant revolt states.

I think i observed this with Hanover too.
 
the AI holds on to profitability potential of these buildings too much, if it doesn't keep those buildings around paper, construction materials, and arms all drop in price and suddenly the Ai views it's economic potential as exponentially down
 
Its a bit tricky with ports for some of these country's too as they provide some infrastructure. If the Ai alternatively is going to lack infrastructure or is going to be unable to subsidize its railways then we come to a similar issue perhaps, there are situations observed where whole provinces go into the stoneage for lack of infra. Ports cost more per infra generated though it improves in ratio with tech and if they are utilized well they can actually generate a profit for the state trough tariffs.

That said, with the economic rework and with ports soon to be payed by the merchants, i guess thats a fix to that issue. Not sure if they will still give infrastructure though i presume so. Baltic states for example has very few excess infrastructure to work with early on so the ports do serve a function if you play that country as player.