I really do not understand how to publish a game of the Napoleonic Wars with such a low level of diplomatic ai. For me, this kills every fun.
I played several games with a friend ( so 2 human players), and I have to say that many aspects of the game are very well designed. But the diplomatic ai is a disaster.
The human french player declared war on Sicily, I (with GB) let an army of 40k pass to the island of Sicily, then blocked the route with my navy. These french were trapped, while Wellington himself came to land with an army of 70k to stop the siege of the capital and to crush the french troops. But- Sicily refused to ally and did also not allow GB to move troops to Sicily. Of course the capital was lost a few days later and so was Sicily and became a french vassal.
Similar with Austria in another game. While Napoleon himself stood in front of Vienna, Austria refused to ally to GB, and did not allow british troops to enter Austria. Austria had to surrender, but no help was accepted.
In another game I formed an alliance with Prussia and Russia against France while Austria refused to join first, but joined one month later. It was still 1805, the human french player had taken control of several German minors. And what did my ally Prussia do with Napoleon and the whole french army close to Prussian Border ? Declared war to Austria, both on my alliance !
France invaded Prussia, Russia joined as asked the war - but not a single Russian soldier came to help, even when half of Prussia was under french control. Ok, perhaps Russia wanted to see Prussia lose and France should become unassailable...
But well, in another game I saw both Prussia and Russia fighting Sweden and still moving their troops towards Stockholm, while Berlin got lost to French troops and even Russia was invaded. Seemed to be no problem for them, Sweden must be very attractive.
Is such diplomatic a bug and will be fixed or a feature ?
I played several games with a friend ( so 2 human players), and I have to say that many aspects of the game are very well designed. But the diplomatic ai is a disaster.
The human french player declared war on Sicily, I (with GB) let an army of 40k pass to the island of Sicily, then blocked the route with my navy. These french were trapped, while Wellington himself came to land with an army of 70k to stop the siege of the capital and to crush the french troops. But- Sicily refused to ally and did also not allow GB to move troops to Sicily. Of course the capital was lost a few days later and so was Sicily and became a french vassal.
Similar with Austria in another game. While Napoleon himself stood in front of Vienna, Austria refused to ally to GB, and did not allow british troops to enter Austria. Austria had to surrender, but no help was accepted.
In another game I formed an alliance with Prussia and Russia against France while Austria refused to join first, but joined one month later. It was still 1805, the human french player had taken control of several German minors. And what did my ally Prussia do with Napoleon and the whole french army close to Prussian Border ? Declared war to Austria, both on my alliance !
France invaded Prussia, Russia joined as asked the war - but not a single Russian soldier came to help, even when half of Prussia was under french control. Ok, perhaps Russia wanted to see Prussia lose and France should become unassailable...
But well, in another game I saw both Prussia and Russia fighting Sweden and still moving their troops towards Stockholm, while Berlin got lost to French troops and even Russia was invaded. Seemed to be no problem for them, Sweden must be very attractive.
Is such diplomatic a bug and will be fixed or a feature ?