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pgroves

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Oct 23, 2001
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[EDIT - see message below for link to zip file]

Back in January 2002 Soapy Frog (http://www.europa-universalis.com/forum/member.php?s=&action=getinfo&userid=3540) posted up his revised combat charts for EU2, being dissatisfied with the standard combat charts: "...The trouble stem from the frequency with which armies are utterly destroyed instead of broken, morale-wise."
For more details see:

http://www.europa-universalis.com/forum/showthread.php?s=&threadid=25256&highlight=Soapy+Frog

Anyway, to make it easier for people to try these out I've uploaded the modified charts. To use them, simply back-up your original combat charts (Assault Defender.csv, Assault Fire.csv, Assault Shock.csv, CRT.csv, LANDFIRE.csv, LANDSHOCK.csv) into a new folder and replace these with the files in Soapy_Frog_Combat.zip

NB: this file includes Jester's suggested change: "...Medievel versus Medieval has some slight Fire effect to better represent early ranged weapons (crossbows, Bows, etc). just added an E to the Medieval versus Medieval column.", as it seems perfectly sensible to me - See:
http://www.europa-universalis.com/forum/showthread.php?threadid=92057

regards

Paul
 
Last edited:
I have re-worked the combat charts for v1.08. Casualty/morale damage remains the same, but I have made several changes to the way different tech levels interact in combat.

For example, as tech passes into the "arquebus" stage, shock effect starts to drop, using lower tables even vs lower TL opponents (e.g. medieval). This is compensated for by an increase in fire effect.

The effect on combat brought about by new TL is now a little more subtle and a little less dramatic. I have made similar changes for naval combat as well.

Needs extensive testing, feedback welcome!
 

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