This is based on watching youtube, don't have the game yet.
As the title says which is better? Primarily in the early game/first dome.
The you tubers seem to use an awful lot of wind and then constantly have problems getting enough machine parts as they take them to both build and maintain. They do function day and night and do better in dust storms.
Solar looks really inexpensive as only needing metal to build and maintain, but they don't work at night or in dust storms. Batteries look like they take polymers to build and maintain.
So it looks like in a dust storm heavy area the obvious choice is wind, otherwise it seems like the deciding factor would be is it easier to make polymers or machine parts? Polymers just need workers while machine parts need metal so you'd need a mine as well.
Starting off it looks like getting enough people to cover basic support (diner/infirmary/security), food, and research doesn't leave much left. Adding a polymer factory would take less than adding both a mine and a machine part factory.
Later on if you got the atomic storage battery thing that'd let you replace a bunch of batteries with them. Then after you get more domes and infrastructure you could add tunnels and get to higher elevation and then put in lots of highly efficient wind power.
Good idea or not?
As the title says which is better? Primarily in the early game/first dome.
The you tubers seem to use an awful lot of wind and then constantly have problems getting enough machine parts as they take them to both build and maintain. They do function day and night and do better in dust storms.
Solar looks really inexpensive as only needing metal to build and maintain, but they don't work at night or in dust storms. Batteries look like they take polymers to build and maintain.
So it looks like in a dust storm heavy area the obvious choice is wind, otherwise it seems like the deciding factor would be is it easier to make polymers or machine parts? Polymers just need workers while machine parts need metal so you'd need a mine as well.
Starting off it looks like getting enough people to cover basic support (diner/infirmary/security), food, and research doesn't leave much left. Adding a polymer factory would take less than adding both a mine and a machine part factory.
Later on if you got the atomic storage battery thing that'd let you replace a bunch of batteries with them. Then after you get more domes and infrastructure you could add tunnels and get to higher elevation and then put in lots of highly efficient wind power.
Good idea or not?